Games Played in 2010

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Block 4: September 28th 2010 to November 16th 2010

Swashbucklers of the Seven Skies

High Adventure! Derring-Do! Nefarious Villains! Dashing Heroes! Passionate Romance! Sky Ships! Flying Islands! Forbidden Magic! Sinister Plots! Many more things with Capital Letters!

Welcome to the world of Swashbucklers of the Seven Skies, a world of swashbuckling adventure. The PCs will be the crew of a Colronan Royalist privateer (think French Musketeers on a flying pirate ship), plundering what they can on the Barathi Main, an archipelago of floating islands formed from the remains of a shattered cloud-island (think Borgia colonies squabbling in the Spanish Main).

Using the Swashbucklers of the Seven Skies system. Follow the link for an overview of the background, a rules summary and more.

Hot War

London. Winter. 1963. It is a year since the Cold War went hot, and this was not just a nuclear war; far more sinister, darker weapons were deployed from the shadows. Survival and re-building are all that matter now, but human nature and tragic circumstances mean that everyone has their own ambitions.

...a Government desperate to hold on to what remains of the country.

...military forces who wish to expand their power and influence.

...frightened and brutalised refugees who simply want a place to call home.

Into this maelstrom steps the Special Situations Group, a motley band of men and women tasked with the jobs too dirty or dangerous for anyone else.

This is Hot War: A game of friends, enemies, secrets and consequences in the aftermath.

Star Wars: Legacy

Episode Five Long ago in a galaxy far, far away…

The story is set 125 years after Return of the Jedi. The Galactic Alliance (formerly known as the Rebellion) and the Jedi Order form an alliance with a race of aliens known as Yuuzhan Vong and the Sith sabotage it. After three years of fighting, the Alliance is defeated at Coruscant and its remaining territories are absorbed by the Empire which becomes the new galactic government. The Jedi Order is nearly destroyed during a massacre led by the Sith at the Jedi Temple at Ossus. The new Sith Order turns against Emperor Roan Fel and his Imperial Knights. Darth Krayt usurps the Imperial throne, though some parts of the Empire remain loyal to Fel.

In Episode One: The Quest for Hope, three Force Adepts thwarted Darth Krayt’s genocide of Endor, tried to crash a Star Destroyer into Coruscant, resisted the Dark Side, prevented the Sith getting their hands on the Kaiburr Crystal and removed Darth Talon from the field of play.

In Episode Two - The Players escaped from a disentegrating Star Destroyer, faced and defeated a dark side nexus on a swampworld before destroying the weapons grade material that would have been used for a new Death Star.

In Episode Three: Talks between the Galactic Alliance and The Imperials have reached a critical stage. Emperor Fel needs assurance that the Galactic Alliance can live up to it's side of the bargain. He has also received word that his daughter, Marasiah Fel, has been discovered on the Planet Tattooine and has been targeted by the Sith and various Bounty Hunter factions. A party consisting of members of both factions is immediately dispatched to retrieve her safely.

Episode Four The death of one of the character's newly discovered relatives leads the team on an odyssey that will lead them across universes and time. What will they find and what they'll discover is the point of the game!

Episode Five Jedi Master Draay feels a grave disturbance in the force and asks our heroes to investigate.

For 3-6 players using the SAGA version of the Star Wars Role-Playing game. Full details of Episodes One-Three can be found here: Star Wars: Legacy. This is an ideal jumping on point for anyone interested in joining the game.

Call of Cthulhu - Walker in the Wastes pt5

Set in 1929 Alaska the investigators are hired by Alfred Barrow to track down the elusive 'Crozier Bear'. The game continues from last long block, blah blah blah yakkety shmakkety; this game has had a longer run than The Mousetrap!

When it comes to allocating places preference will be given to existing players. If any of them opt to play something else the game could easily accommodate new players.

Max 6 players.

Block 3: July 13th 2010 to August 31st 2010

Gregorys Island

Mexican Gulf Petrochemical has lost contact with one of its rigs, located just off the small settlement of Gregorys Island, 100 miles west of the city of Centropolis. MGP approached Endermann, Liebmann and Fingle to provide assistance to its' employees on what they assured would be a simple exercise. The team was assembled, prepared to go and then the party was crashed by the U.S. military. The 'assistance' of specialists and armed soldiers has been 'offered' and MGP has 'gratefully accepted'. Clearly this is more than radio problems...

Team members can therefore either be MGP employees, civilian specialists (Endermann, Liebmann and Fingle specialises in 'unusual' cases and counts more than a few unconventional investigators in its ranks), military personnel or government specialists. Every group involved in the mission knows or suspects something special about the islands but, so far, no one's talking.

Gregorys Island is actually two main islands and several smaller islets, located in the gulf and settled by religious zealots in the 1860's. Notable historic events have been the building of an observatory in the 20's, use by the military as a listening post in WWII, an experimental wind farm in the 60's and the building of MGP facilities in the 80's. Very few people have heard of the islands...until now...

The game will be run using the West End Games D6 Action rules, basically a mod of their original Star Wars system i think.

Ideally for 4-5 players

Proposed by Sam Thompson

Endangered Species

A Dead of Night game

Within the space of a day, the world changed forever; the human race stopped dying and the undead turned upon the living.

This game starts on the day that the dead started to walk and, over the course of the Long Block, may explore the following days, weeks, months or even years of the apocalypse, with appropriate time jumps between sessions, as chosen by the players. The focus of the story is on the challenges faced by the living in a world overrun by zombies.

A modified version of the Dead of Night, 2nd Edition rules will be used, with additional character aspects in place to support campaign play.

This should appeal to anyone who has read The Walking Dead comics by Robert Kirkman or the World War Z novel by Max Brooks. All player characters will be odrinary people and the story will focus on their struggles to hold onto what they believe is most important in a world that has fallen apart.

Proposed by James Mullen

Star Wars: Legacy

Episode Three Long ago in a galaxy far, far away…

The story is set 125 years after Return of the Jedi. The Galactic Alliance (formerly known as the Rebellion) and the Jedi Order form an alliance with a race of aliens known as Yuuzhan Vong and the Sith sabotage it. After three years of fighting, the Alliance is defeated at Coruscant and its remaining territories are absorbed by the Empire which becomes the new galactic government. The Jedi Order is nearly destroyed during a massacre led by the Sith at the Jedi Temple at Ossus. The new Sith Order turns against Emperor Roan Fel and his Imperial Knights. Darth Krayt usurps the Imperial throne, though some parts of the Empire remain loyal to Fel.

In Episode One: The Quest for Hope, three Force Adepts thwarted Darth Krayt’s genocide of Endor, tried to crash a Star Destroyer into Coruscant, resisted the Dark Side, prevented the Sith getting their hands on the Kaiburr Crystal and removed Darth Talon from the field of play.

In Episode Two - The Players escaped from a disentegrating Star Destroyer, faced and defeated a dark side nexus on a swampworld before destroying the weapons grade material that would have been used for a new Death Star.

Episode Three: Talks between the Galactic Alliance and The Imperials have reached a critical stage. Emperor Fel needs assurance that the Galactic Alliance can live up to it's side of the bargain. He has also received word that his daughter, Marasiah Fel, has been discovered on the Planet Tattooine and has been targeted by the Sith and various Bounty Hunter factions. A party consisting of members of both factions is immediately dispatched to retrieve her safely.

For 3-6 players using the SAGA version of the Star Wars Role-Playing game. Full details of Episodes One and Two can be found here: Star Wars: Legacy. This is an ideal jumping on point for anyone interested in joining the game.

Call of Cthulhu - Walker in the Wastes pt4

Set in 1929 Alaska the investigators are hired by Alfred Barrow to track down the elusive 'Crozier Bear'. The game continues from last long block. When it comes to allocating places preference will be given to existing players. If any of them opt to play something else the game could easily accommodate new players. Max 6 players.

Proposed by Paul Fricker

Block 2: April 27th 2010 to June 15th 2010

Hollow Earth Expedition

Classic 1930s Pulp Action Adventure in the style of Indiana Jones and Rick O'Connell/The Mummy.

I'll be offering two epic adventures, both starring a cast of thousands and with special-FX budgets Cecil B. DeMille would kill to get his hands on. Featuring strange creatures that time forgot, death traps, dark sorcery, weird science, thrills, chills, gunfights, car chases, and many other spectacular feats of heroism and derring-do.

THE SECRETS OF THE KNIGHTS TEMPLAR

What is the dark secret of the ill-fated order of the Knights Templar? Who will kill to preserve it? Who will kill to obtain it? The fate of the world rests upon a small and unlikely group of heroes stuck in the middle of two ruthless factions.

KINGDOM OF THE CRIMSON GOD

A direct sequel, the heroes find themselves in a strange land unlike any they have ever seen before, at the mercy of a despotic and insane tyrant whose mad quest for power and glory threatens the very existence of the Earth.

For 3-6 players.

Minions

One of the hardest parts of being an evil overlord, power-mad necromancer or mad scientist—apart from the usual mob of villagers with their tiresome torches and pitchforks—is finding a reliable source of the hunchbacked assistants, brutish guards, snivelling advisers and general toadies who provide the lifeblood (sometimes literally) of your grand schemes.
We at the Guild of Minions understand your needs and can provide you with a hand-picked and near-limitless supply of slack-faced, grovelling lackeys to act as willing cogs in your engine of world domination. Our rates quite reasonable, and as long as your gold is good, we will never question your morality, sanity or the feasibility of your aspirations.
Some of our scribes will be chronicling the exploits of our minions for posterity and purposes of quality assurance. You should find them unobtrusive and we certainly consider them to be disposable. Their fevered scribblings should provide enlightenment and entertainment for generations to come.

Minions is a Primetime Adventures series following in the footsteps of the critically-acclaimed reality TV series, Mooks. Like Mooks, it follows the exploits of the little people who live a life of freelance villainy. Where Mooks explored the worlds of supervillains, spies and cosmic evil, Minions is mired in gothic horror, dark fantasy and foul black sorcery.

It will not degenerate into farce. Oh no.

Proposed by Scott Dorward
Top Quote: He is summoned to a goat's colon.

Star Wars: Legacy

Episode Two Previously…

The story is set 125 years after Return of the Jedi. The Galactic Alliance (formerly known as the Rebellion) and the Jedi Order form an alliance with a race of aliens known as Yuuzhan Vong and the Sith sabotage it. After three years of fighting, the Alliance is defeated at Coruscant and its remaining territories are absorbed by the Empire which becomes the new galactic government. The Jedi Order is nearly destroyed during a massacre led by the Sith at the Jedi Temple at Ossus. The new Sith Order turns against Emperor Roan Fel and his Imperial Knights. Darth Krayt usurps the Imperial throne, though some parts of the Empire remain loyal to Fel.

In Episode One: The Quest for Hope, three Force Adepts thwarted Darth Krayt’s genocide of Endor, tried to crash a Star Destroyer into Coruscant, resisted the Dark Side, prevented the Sith getting their hands on the Kaiburr Crystal and removed Darth Talon from the field of play.

What will happen in Episode two? All we know at the moment is that it is six months after Episode One and Darth Krayt’s rage at the loss of one of his Council shows no signs of abating. The PCs start as prisoners of the Sith, onboard a Star Destroyer heading for Corusant, upon arrival they will be tortured for information before being tried and executed for their crimes.

For 3-6 players using the SAGA version of the Star Wars Role-Playing game. Full details of Episode One can be found here: Star Wars: Legacy. The game is suitable for new and old players but they will need to work out the character’s background and a bit of their family history to get the most out of the game.

Call of Cthulhu - Walker in the Wastes pt3

Set in 1929 Alaska the investigators are hired by Alfred Barrow to track down the elusive 'Crozier Bear'. The game continues from last long block. When it comes to allocating places preference will be given to existing players. If any of them opt to play something else the game could easily accommodate new players. Max 6 players.

Proposed by Paul Fricker

Block 1: February 9th 2010 to March 30th 2010

Dungeons and Dragons: Pathfinder, Call of duty

The long-running war between the Ratkin and the people of the isle has been nothing but stalemate for more than a lifetime, becoming little more than an excuse for pointless heroics and high taxes. The nobility send it's sons and daughters to a life of war and adventure whilst the common folk strive to service an empty throne. But maybe this will all change...

Secundus Lord Tremaine has summoned you to the capital for a private briefing. Rumour has it that he is seeking new and unknown faces to undertake some... special purpose for the good of the crown. Surely it is an opportunity that any family could not afford to miss?

This is a D&D:Pathfinder game for 4-6 players, starting at 1st lvl but using the fast xp progression tables so hopefully a few levels gained.

Salvation

(Deadlands: Reloaded for Savage Worlds)

When the Reverend Doctor Adamson's Travelling Preaching Show arrives in the mining town of Salvation out in the Great Maze (which was once known as the West Coast of California before the Great Quake), it heralds a change in the wind... Secrets are about to come out, a murderer will be brought to justice and a destiny will be fulfilled... for good or evil.

A Wild West soap opera combining a heady mix of Deadwood, Carnivale, American Gothic and Twin Peaks, this game will cast the players in any of the roles they want to explore, from the town drunk all the way up to the Reverend Doctor Adamson himself! Be part of his show, be one of the townsfolk or be an outsider with their own designs on Salvation.

  • Explore the cavernous mines that riddle the ground around and under the town.
  • Deal with rail barons, mercenaries, bandits and missionaries.
  • Hunt Maze Dragons and other improbable creatures stirred up in the wake of the Great Quake.
  • Investigate the mysterious happenings that take place after dark in Salvation.

This promises to be a multi-threaded narrative held together with a heapin' passel of rootin, tootin' action shootin'!

Proposed by James Mullen

F**KED UP

It is a horrific time in human history, but then again, there are always horrific times in human history. Mankind has brought technology to a point beyond his morality. Those who have money and power use it for nothing more than gaining more money and power…that, and to satisfy their every perverse desire. People who have been toying with magic have brought things into this world that were never meant to be a part of it… monsters and demons of all sorts, who are higher on the food chain that humanity is. Attracted by the strife and terror racing through mankind, aliens from far away worlds have descended to the Earth to take what they need from us, heedless of whether or not we need it more than they do. And the average person on the street has NO idea that the wars and disasters that they see on the news are the results of a war for the future of all mankind. The evil corporations and mad scientists want money and power. The demons and monsters want terror and strife. The aliens want domination and conquest. The average citizen in this world has no idea about the above and has no difficulty walking down the street to the ATM, taking out twenty dollars, going to a burger joint, ordering a cheeseburger, sitting down and having lunch. However when you walk down the street, you feel eyes watching you from every window and traffic-camera. Taking twenty dollars out of the ATM alerts the world financial organizations of your location. Going to a burger joint, you may find that the meat is being treated with mind-control chemicals or might even contain human flesh. Sitting down and having lunch is an invitation for ninjas and robots to flood the restaurant and start a running gun battle. Humanity, you see, has become cattle. Demons from the underworld and aliens from beyond the stars have discovered that humans, and their terror, tastes good. Overpopulation has created a massive supply of Mankind: the other other white meat.

The players can be anything from magic. psionic, superpowered, Martial Artists, cybernetic and/or normal but all have one thing in common, one or more of their loved ones has gone missing. They've all turned up at a support meeting and it all breaks down from there.

The games uses the Hot Chicks Inverted D20 system, and should be lots of fun with lashings of ultra-violence. For film references think The Matrix/They Live and Blade Runner. For comic fans think Judge Dredd, Sinister Dexter, Secret Six and Nextwave.

Call of Cthulhu - Walker in the Wastes pt2

Set in 1929 Alaska the investigators are hired by Alfred Barrow to track down the elusive 'Crozier Bear'. The game continues from last long block. When it comes to allocating places preference will be given to existing players. If any of them opt to play something else the game could easily accommodate new players. Max 6 players.

Proposed by Paul Fricker