Block 5: 4 December 2018 - 29 January 2019, vote on 20 November 2018.
This page is for games that are on offer for the long block.
Please include a same page description of your game, to help people understand the play style.
The Colymar Campaign: The Greg Stafford Memorial Gloranthan Game
- With the recent death of the Crimson Greg, I thought it time to celebrate his contribution with a Gloranthan game.
The year is 1618. The land is Sartar in Dragon Pass, home of heroes. The proud Orlmarth clan of the Colymar Tribe is under the yoke of the Chaos-worshipping Lunar Empire. But life goes on. At the annual Feast of the Beasts, a potent magical ceremony (and popular feast and market), one of the characters is chosen by the gods to re-enact the marriage of the gods Orlanth and Ernalda. To this, they must (with the aid of their boon companions) complete in three Impossible Tasks. Succeed, and the Orlmarth clan will be massively strengthened; fail, and the clan will be subject to the wrath of the gods. These tasks will take the PCs into the corridors of power in the Lunar-controlled city of Boldhome, among the undead of Delecti's Marsh, and on a HeroQuest into a Hell. All this while still dealing with feuds and alliances among the clans of Sartar.
This is a campaign of love and vengance, of upholding tradition and the sacred drive to break it, of the making of Heroes and the deeds they enact. The PCs are all prophesied for greatness in the upcoming Hero Wars: this is the story of their first steps.
This game could easily span multiple blocks if there's interest. And if you've heard that Glorantha is a rich and detailed setting, you're right; but I'm also grognard enough for all of us.
- Who prepares the story? The GM prepares the overall shape of the story, linear or branching. Players run their characters through these events. Within that structure, PCs and NPCs just do what seems right at that moment. This might or might not lead to a good story.
- What can players contribute to the story/setting? Whatever they want, subject to GM's approval, which should be as forgiving as possible.
- The rules will be: followed, come what may.
- Player characters are: expected to work together. Major conflicts might erupt and never see reconcilation.
- How brutal is the game? Tell me what the consequences of failure could be before I do something. But sometimes, there are no good choices
- Doing the smartest thing for your character's survival: sometimes isn't as important as other choices.
- After many sessions of play, during one session, a player decides to have her character side with an enemy. This is: only going to last until the other player characters find out and do something about it.