Proposed short-block games
This page is for games that are on offer for the next short block. The Proposed Long Block games are on a separate page. If ideas in here sound interesting to you, please contact the GM in question.
These are the proposed short block games for Block 1: 21 April – 5 May 2026. Because many short-block games are organised ad hoc on the night, this is necessarily incomplete.
Week 1
(Including pitches for the next long block.)
Bridge Nine
The Stormlight Archive is the story of Roshar, a world of storms and war. It is a story of growth, of passion, of honor. And today, it is a story that you will tell.
You are not yet heroes. You currently live in a warcamp at the edge of the Shattered Plains, a vast expanse of chasms and plateaus. Today, you’re traveling with soldiers and scholars loyal to an Alethi noble named Highprince Sadeas.
That is where our story begins. A few days ago, a highstorm uncovered ruins dating back to the Silver Kingdoms. Now, you’re part of an expedition sent across the barren stone to investigate what’s left of those ruins.
Bridge Nine is an introductory adventure to the Cosmere RPG, and Roshar as a setting. You don't need to know anything about the Cosmere or Roshar to play, but I will share the 'Welcome to Roshar' setting guide for those who are interested. The Cosmere RPG is a D20 based system and those used to D&D will feel comfortable in this system.
Content Warning: Roshar is a setting that touches on slavery, gendered roles, oppression and xenophobia. With that said, the stories told on Roshar are ultimately stories of hope, and these things are presented negatively in the story or with derision by prominent characters. We will cover in session 1 the scale to which this will play a role in the adventure and narrative of Bridge Nine. Lines and Veils will be in play and we will go over these in session 1.
On Spoilers: Bridge Nine does not have any plot spoilers for any of the novels. With good enough rolls and at the players discretion, we may find out some lost secrets of the Silver Kingdoms, but these are all very surface level - however astute players may be able to connect dots between information given in the adventure and plot points from the books.
- GM: Doug Mottram
- System: Cosmere RPG
- Players: 3-6 pre-generated characters
- Weeks: 1–3
Free Lezam Kigla
Three years after the Battle of Endor, the Empire is in chaos. The Free Corellian Alliance has declared independence and stands against the remnants of the Empire, many little better than warlords. One such fragment is the human-supremacist Imperial State, led by the self-declared Grand Moff Cunha.
Cunha has kidnapped Lezam Kigla, an outspoken critic of the Imperial State and announced his intent to execute her. The leaders of the Free Corellian Alliance and remaining agents of the Imperial Security Bureau are reluctantly co-operating on a mission to rescue Kigla.
You are that team.
- Proposed by: Neil Smith
- Players: 3-5
- Weeks: 1–3
Dreams of Midnight Oil
By most accounts, Crescent Meadows is the perfect place: picturesque views, comfortable living, bright skies, and a wellspring of magic at its heart. There's trouble in paradise! The beloved headmaster of its Academy of Marvellous Arts - Professor Oswald Equinox - recently disappeared without a trace.
Not only will his absence cause all kinds of problems for students, faculty, and surrounding locals alike... he's a valued friend and ally. The relevant authorities seem more interested in smothering the inconvenient truth than investigating his whereabouts - so it falls upon you to discreetly track down and rescue everyone's favourite wacky wizard. Things seemed normal before his sudden vanishing, except for his tales of increasingly strange dreams.
Dreams of Midnight Oil is a Campaign Frame of my design, taking place across two realms - Daybreak, the waking world, and its twilit cousin Nightfall, a parallel dreamlike reality accessible only by sleeping. Each PC has two sheets with slightly different abilities - one for their waking dayform, and one for their newfound nightform. Think of nightforms a bit like the second bodies inhabited by characters in Ready Player One, Deltarune, The Amazing Digital Circus, or Avatar.
If you're new to the system, please watch this guide (6 mins) first. Only join if you're comfortable with being given a new class / abilities partway through! Whilst players will be able to choose between the pre-gen dayform sheets, nightforms will be distributed during the adventure. This is partly to simplify things when we start, and partly so players experience some of the same surprise their characters do upon first shifting to Nightfall.
- GM: Callum Barrack
- System: Daggerheart
- Players: 3-5, pre-gen level 1 characters
- Weeks: 1–3
Wildest West — A Cruise Gone Wrong
The Queen is a grand paddle steamer, churning its way down the Mississippi River. Oil lamps flicker against polished brass, the wealthy sip bourbon while the desperate chase fortune at the card tables.
But something’s about to go very wrong.
This will be a playtest of a new homebrew system. Expect rules to change based on how broken they appear at the table. Or if they are ineffectual. All in the name of balance.
Note: As this is a play test, come in prepared for PvP as I'll be trying to figure out how the system works overall.
- System: Homebrew
- Players: 4 Max
- Duration: Weeks 1-3 (?) There is the potential for this to wrap early.
Yazeba's Bed & Breakfast
"A whimsical slice-of-life tabletop rpg about a found family & their magical home"
Set in, to quote the author, a sprawling house where it's always the 15th September, Yazeba's Bed & Breakfast is a nice cozy slice-of-life game. Players vote on and work through 1-hour scenarios, aided by the concierge, to help build the story of the Bed & Breakfast . (Think of the B&B as the backdrop for these stories, not the focus itself)
Stories include introspective plots where we ask "What does it mean to grow up?" whilst catching fireflies; track down the lost shadow of the Witch Yazeba in the middle of a storm at night; and even do the laundry (hopefully without incident!) Generally, these situations can be silly, serious, mature, childish, ominous, funny or anything else that the players decide.
With each scenario seeing the players play different characters and slowly fill the book with stickers, scrawlings, notes and pictures like a literal scrapbook, Yazeba's Bed & Breakfast is open to all looking for a break from the action packed focus of other major ttrpgs, those that want to play a Studio Ghibli film (in both the slice-of-life and serious exploration of mature themes), or anyone that's new to ttrpgs and wants to dip their toes into something mechanically light and easy to play whilst also communicating what a TTRPG actually is.
- GM: Alex Crossley
- System: Yazeba's
- Players: up to 8 - there is no obligation for anyone to play all three weeks.
- Weeks: 1–3
War of the Dinosaurs — The Spies in the Sky
The network of agents has uncovered important information in their quest to form a rebellion against the immortal Emperor Ack’ta, but there is more to be done.
As members from different factions and with their own reasons to fight, Players will have to work to keep the party united as they complete missions for the Pterafolk (Humanoid Pteradactyls) and other groups. Learn about the lands and the folk that live there as you decide how best to convince them of your cause - though beware, things may not be as straightforward as they first seem.
New missions are available, they remain dangerous and no one can be everywhere at once so PCs may need to be replaced. However, there are many sympathisers and new characters are ready to join the fight.
A game where there is no right answer but plenty of wrong ones as players try to work together despite their competing goals. Can be as lighthearted or gritty as players are comfortable with but with a tone similar to a 12A certification.
This game continues from a previous run but is open to both new and returning players.
- GM: Scott Furlong
- System: DnD 5e system with a focus on story.
- Players: 3-5
- Player Characters: Premade from Level 3 - Beginners welcome
- Weeks: 1–3
Sword & Spade (18+)
Petty baronies are untidy, sprawling things. Titleship changes hands often, passing from one landed family to another as heirs marry, die or uncover newly discovered documents. Strackon-by-Wick is located to the south of Phlegethon and Lethe
The titles for this demesne are currently held by the Baron and Baroness Bonvalet. Their sigil is a mallard in flight.
The Bonvalet family has requested the services of the nearest Gravediggers’ Guildhall. You are here to perform a burial for Alaric Bonvalet. They have been told the coffin will be empty, as the corpse could not be retrieved from “the hunting trip”.
About Doomsong
Doomsong is dark and harsh. A grim and ghastly world of medieval horror awaits. Characters will find themselves in tense situations where the outcome is by no means certain. It is filled with people, places, and things that are, quite simply, awful. The tone of the game is dark, intentionally so. This system cares little about power fantasies, instead throwing players to the bottom of the food chain and dares them to crawl towards the light. I am a beginner to this system, so beginners are more than welcome to come and learn alongside!
Content Warning
The Doomsong system covers many topics which some may find particularly disturbing. However if I were to list the many content warnings I would take up half of this page. In order for you to ensure that this is for you, make sure to check out the content warnings document.
- GM: Max B
- System: Doomsong
- Players: 3-5
- Player Characters: Character creation will be covered on week 1, beginners welcome
- Weeks: 1–3
Week 2
Bridge Nine
Continuing from Week 1.
Free Lezam Kigla
Continuing from Week 1.
Dreams of Midnight Oil
Continuing from Week 1.
Wildest West — A cruise gone wrong
Continuing from Week 1.
Yazeba's Bed & Breakfast
Continuing from Week 1
War of the Dinosaurs — The Spies in the Sky
Continuing from Week 1
Sword & Spade (18+)
Continuing from Week 1
Week 3
Bridge Nine
Continuing from Week 2.
Free Lezam Kigla
Continuing from Week 2.
Dreams of Midnight Oil
Continuing from Week 2.
Wildest West — A cruise gone wrong
Continuing from Week 2.
Yazeba's Bed & Breakfast
Continuing from Week 2
War of the Dinosaurs — The Spies in the Sky
Continuing from Week 2
Sword & Spade (18+)
Continuing from Week 2