Proposed short-block games

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This page is for games that are on offer for the next short block. The Proposed Long Block games are on a separate page. Upcoming long games and Upcoming short games are more speculative game proposals. If ideas in here sound interesting to you, please leave a comment, or contact the GM in question.

These are the proposed short block games for Block 1: 30 April – 14 May 2019. Because many short-block games are organised ad hoc on the night, this is necessarily incomplete.

Week 1

(Including "try before you buy" sessions for the next long block.)

Improv for Gamers

  • Do you want to be a better roleplayer or GM?
  • Do you want to encourage spontaneous creativity in your gaming group?
  • Do you want to create dynamic, compelling characters?

If the answer to any of these questions is “yes,” Improv for Gamers is for you! Based on the popular workshop series, this book provides a selection of fun and easy improv exercises designed to take your tabletop or live-action gaming group to a new level. Pick and choose exercises to develop a particular skill, or run through a variety of them at random! No improv experience required.

Improv for Gamers will help you develop the following skills:

  • Smoothly building on the information provided by other participants in the game
  • Using one small starting point to build a multi-faceted character
  • Building authentic relationships between characters
  • Interacting with invisible objects in a way that is believable
  • Knowing when and how to end a scene and share the spotlight

A series of exercises based on the book, based on the workshops.

  • System: Various improv exercises
  • Proposed by Neil Smith

Burning Sands

They say that a man lost in the desert must take whatever water he is offered…

But they probably didn’t mean that you should get captured by slavers and sent to the dreaded Salt Mines of Zhakin. Now you find yourself in chains, imprisoned in a hostile city, surrounded by thousands of miles of trackless treasure. If you don’t escape then you shall surely die out there on the salt flats, but with no tools or weapons, can you prevail against the dreaded overseers, and their elemental soldiers using only your wits and guile? This will be a twist on the classic “escape from prison with no equipment” scenario. I expect it to run for three weeks, unless the PCs get killed really quickly. System: D&D 5e (4th Level)

  • System: D&D 5e
  • Players: 2d4
  • GM: Alex Barrett
  • Duration: Probably three weeks

The Sprawl

The Sprawl is a mission based cyberpunk game using the Powered by the Apocalypse system. PCs are street level professionals attempting to make a living taking jobs for and against the corporations in a world of high tech action and intrigue.

  • System: The Sprawl
  • Players: 2–4
  • Proposed by Sue Savage
  • Duration: Three weeks

The Four Seasons

If there is sufficient interest, I'd be keen to try out TfL (not "Transport for London") and could run 2 or 3 mysteries in the short block.

TfL has been described as Stranger Things RPG. Set in the 80s (with a few scientific and technological differences), a group of kids (under 15s) from the Swedish Islands get embroiled in strange occurrences that might be related to the particle accelerator known as the Loop. It's a Fria Ligan D6 system with considerable focus on story telling.

The Four Seasons mystery is the one from the core rulebook,

  • System: Tales from the Loop
  • Proposed by Frank Graeff
  • Players: Up to 6
  • Duration: Three weeks, likely to finish around 22:30 each night.

The Seven Seals

You are the noble Dragonblooded, rulers of the realm, saviors of the people and overall pretty damn impressive. Although new to the job you are in command of powerful magics which aid you in a world of intrigue, violence and destruction. Between demons, the undead, and the powerful Anathema you are all that stands between the Empire and destruction.

You have recently become aware of troubles in the west of your homeland, and something related to "The Seven Seals", as novices you are tasked with investigating this and providing all information found to the your Lords. Any Heresy discovered is to be purged no matter the cause or who it affects.

  • System: Exalted 2ed
  • Proposed by Will Morris
  • Players: 2–5
  • Duration: 3 weeks

Week 2

Everway

A "visonary" storytelling game, based around Tarot readings and personal growth. More details when I come up with the scenario!

Burning Sands

Continuing from week 1.

The Sprawl

Continuing from week 1.

The Four Seasons

Continuing from week 1.

The Seven Seals

Continuing from week 1.

Week 3

Everway

Continuing from week 2.

Burning Sands

Continuing from week 2.

The Sprawl

Continuing from week 2.

The Four Seasons

Continuing from week 2.

The Seven Seals

Continuing from week 2.