Proposed short-block games

From Milton Keynes RPG Club

This page is for games that are on offer for the next short block. The Proposed Long Block games are on a separate page. If ideas in here sound interesting to you, please contact the GM in question.

These are the proposed short block games for Block 3: 5 – 19 August 2025. Because many short-block games are organised ad hoc on the night, this is necessarily incomplete.

Week 1

(Including pitches for the next long block.)

K-Pop Demon Hunters

For generations, demons preyed upon humans, feeding their souls to their ruler Gwi-Ma. A group of three women rose as demon hunters and sealed the demons from the human world by creating a magic barrier known as the Honmoon. Their legacy continued across generations, with each new trio using their singing voices to maintain the Honmoon.

In the present, the K-pop girl group Huntr/x are demon hunters. They are on the verge of perfecting the Honmoon when Saja Boys, a K-pop boy band composed of disguised demons, appears on the scene. The Saja Boys threaten Huntr/x's popularity, peoples' souls, and the Honmoon itself.

Can Huntr/x defeat the Saja boys, restore the Honmoon, and win the International Idol competition?

Note that a key feature of the game is the connections between people (platonic, familial, romantic) and we'll be paying a lot of attention to them. We'll keep it PG-rated. And there won't be any singing!

  • Proposed by: Neil Smith
  • System: Girl by Moonlight (FitD)
  • Players: 2–4
  • Weeks: 1–2.

Yazeba's Bed & Breakfast

"A whimsical slice-of-life tabletop rpg about a found family & their magical home" Set in, to quote the author, a sprawling house where it's always the 15th September, Yazeba's Bed & Breakfast is a nice cozy slice-of-life game. Players vote on and work through 1-hour scenarios, aided by the concierge, to help build the story of the Bed & Breakfast. These situations can be silly, serious, mature, childish, ominous, funny or anything else that the players decide.

With each scenario seeing the players play different characters and slowly fill the book with stickers, scrawlings, notes and pictures like a literal scrapbook, Yazeba's Bed & Breakfast is open to all looking for a break from the action packed focus of other major ttrpgs, those that want to play a Studio Ghibli film, or anyone that's new to ttrpgs and wants to dip their toes into something mechanically light and easy to play whilst also communicating what a TTRPG actually is.

  • Proposed by: Alex C
  • System: Yazeba's Bed & Breakfast
  • Players: up to 6
  • Weeks: 1-3

From Glory to Ruin

The PCs are Imperial soldiers in a remote outpost on a backwater planet. The rebellion against the Imperium started suddenly, and you all joined. Now, you are hunting down the remaining Imperial loyalists who want to re-impose the old, brutal regime. The game will use the warhammer 40k: black crusade rule system using d100 dice to make skill checks and actions. Characters in this setting die very easily so a host of pre-generated stat blocks will be used but appearance, personality, etc are all for the player to decide.

Content warning: violence, gore, light horror.

There will be combat in this game and the descriptions of this can get slightly gory. Characters in this setting are expected to be ruthless and this can lead to them doing things that are mean to other individuals (threatening, killing, etc). Before starting play we will complete a lines and veils document and explain other safety tools to ensure all players are comfortable. If you have any questions regarding this please reach out to me on discord and I would be happy to answer.

  • Proposed by: James J
  • System: Warhammer 40,000: Black Crusade
  • Players: 3-5
  • Weeks: 1-3

Fodder

You were rounded up by soldiers wearing the cross of the Empire, now split and at war with itself and marched to the Forbidden North: a land blasted by magics, walled up and abandoned centuries ago. From here the West fears the East will attack, but, since no-one knows what’s out here, rather than risk real troops they've sent in experimental weapons with conscripts like you and just enough command staff to push you forward.

There seems no escape from the endless days of poor rations and long marching, taking you beyond The Flame Trench into the wastes when, as night begins to fall, arrows fly at your unit, some shafts sprouting from the Captain and other command staff. In seconds it's only really you conscripts and Sergeant Bilge left and he's too busy just trying to stay alive to give any real orders.

Will the PCs fight through to the glory of their unit, defect to the other side or carve their destiny independently in the danger and weirdness of this abandoned land? You’re finally free to decide, but firstly you need to survive...

This is a "funnel" adventure intended to filter a pool of 0-level characters down to the sturdy few that will be ready to progress to being true adventurers. How PCs go about surviving, how they organise and which way they choose to go is up to them.

Play is part of character generation: we'll roll multiple characters to play each. Some character death is expected, but at least one plucky survivor with a memorable tale to tell per player at the end is the aim.

The hardy individuals that survive can progress to Level 1 to become heroes. I'm very much open to continuing in future blocks and will keep going if we finish early here.

  • Proposed by: Gordon M
  • System: Dungeon Crawl Classics
  • Players: 3-6ish
  • Weeks: 1-3

All levels of experience welcome.

Week 2

K-Pop Demon Hunters

Continuing from Week 1.

Yazeba's Bed & Breakfast

Continuing from Week 1.

From Glory to Ruin

Continuing from Week 1.

Fodder

Continuing from Week 1.

Week 3

Yazeba's Bed & Breakfast

Continuing from Week 2.

From Glory to Ruin

Continuing from Week 2.

Fodder

Continuing from Week 2.