Proposed short-block games

From Milton Keynes RPG Club

This page is for games that are on offer for the next short block. The Proposed Long Block games are on a separate page. If ideas in here sound interesting to you, please contact the GM in question.

These are the proposed short block games for Block 4: 28 October – 11 November 2025. Because many short-block games are organised ad hoc on the night, this is necessarily incomplete.

Week 1

(Including pitches for the next long block.)

K-Pop Demon Hunters

For generations, demons preyed upon humans, feeding their souls to their ruler Gwi-Ma. A group of three women rose as demon hunters and sealed the demons from the human world by creating a magic barrier known as the Honmoon. Their legacy continued across generations, with each new trio using their singing voices to maintain the Honmoon.

In the present, the K-pop girl group Huntr/x are demon hunters. They are on the verge of perfecting the Honmoon when Saja Boys, a K-pop boy band composed of disguised demons, appears on the scene. The Saja Boys threaten Huntr/x's popularity, peoples' souls, and the Honmoon itself.

Can Huntr/x defeat the Saja boys, restore the Honmoon, and win the International Idol competition?

Note that a key feature of the game is the connections between people (platonic, familial, romantic) and we'll be paying a lot of attention to them. We'll keep it PG-rated. And there won't be any singing!

  • Proposed by: Neil Smith
  • System: Girl by Moonlight (FitD)
  • Players: 2–4
  • Weeks: 1–3.

War of the Dinosaurs - The Spies in the Sky

Life is cruel under the rule of the immortal Emperor Ack’ta, as he has grown increasingly mad. There are murmurs of a rebellion, but the different factions are constantly bickering about the details and have been unable to work together.

As members from different factions and with their own reasons to fight, Players will have to work to keep the party united as they complete missions for the Pterafolk (Humanoid Pteradactyls). Learn about the lands and the folk that live there as you decide how best to convince them of your cause - though beware, things may not be as straightforward as they first seem.

Missions are dangerous, so PCs may die and need to be replaced. Others will lose the will to continue, but many sympathisers are ready to join the fight.

A game where there is no right answer but plenty of wrong ones as players try to work together despite their competing goals. Can be as lighthearted or gritty as players are comfortable with but with a tone similar to a 12A certification.

  • Proposed by: Scott Furlong
  • System: DnD 5e system with a focus on story.
  • Players: 3-5
  • Player Characters: Premade from Level 3 - Beginners welcome
  • Duration: 2 Weeks (Oct 27th - 4th Nov

A Town Called Blunder

Everway is a TTRPG resolves actions through the Laws of Karma, Drama, and Fortune rather than dice. A tarot deck is used instead of dice to resolve Fortune aspects of the game. The version I will be running will be heavily homebrewed and will be departing from the original intended setting and instead running in a gothic fantasy setting based on the Shepherd King books by Rachel Gillig.

"You are citizens of a town called Blunder that has been surrounded by magical fog for hundreds of years. Those that are infected by the magic of the fog as a child either die from the curse or survive with magical abilities unique to each survivor — then hunted by the King of Blunder and put to death. Those lucky and cunning enough to survive the infection and avoid the fate of the king's blade can only hope that their magic does not deteriorate to death too swiftly.

Those that avoid the fate of the fog can ascend the political ladder to earn a Providence Card from the King. These 78 magical cards were forged centuries ago to give the wielder a magical ability tied to the card. Those that draw on the power for too long suffer the curse of the card. However, those without the black blood of the infection in their veins are always in danger of being lured by the fog and disappearing forever.

Gathering all twelve types of the Providence Cards is the key to ending the curse of the fog and the infection; seeing Blunder liberated has been an ambitious dream for centuries. But the final Providence Card has been missing since its creation."

You will play either an infected or non-infected citizen of Blunder. Will you unite the Providence Cards yourself and free Blunder? Seek to overthrow the King? Ally with smaller factions of rebels? Become a tyrant or a hero? The party can work with or against each other as they desire.

  • Proposed by: Nikki A
  • System: Everway Homebrew
  • Players: 2-6
  • Weeks: 1-3

Ellsole

A hole has opened near the small town of Ellsole, and the town council are looking for walliteers, sorry volunteers to see what is down there..

You know the drill, find what’s there and come back on your shield, sorry with great riches….. The proverbial dark mist follows the characters and as they die a new body forms out of the mist….

ShadowDark is very old school ttrpg echoing back to D&D Red Box. And yes this means the economy and ecology make no sense.

  • Proposed by: David J
  • Weeks: 1-3

Lancer - Trial Run

In the far flung future of 5016u, there is sometimes war, but mostly mechs. You will play as mercenaries sent to recapture an old fortress from pirates.

I am wanting to run a long-form story-driven game set in this system come next long block (10/11+)

However, this system’s combat is very dense, even at earlier levels. So it has been suggested I run a taster campaign of sorts to familiarise these rules to people.

The rules can be wargame adjacent, but I will print out resources to assist in the transition.

  • Proposed by: Tom E
  • System: Lancer
  • Players: 2-6
  • Weeks: 1-3

K-Pop Demon Hunters: Hoobaes

Huntr/x have got both the music business and the demon hunting business sewn up in Seoul, but not even Huntr/x can be everywhere at once. That's where you come in: the junior band, or hoobaes, keeping the city of Busan safe from demons while inspiring people with your music.

But there's been a real uptick in supernatural activity recently, and when things suddenly get a lot closer to home, both human lives and your band's reputation could be at stake.

  • Proposed by: Sue Savage
  • System: Monster of the Week (PBTA)
  • Players: 2–4
  • Weeks: 1–2.

Week 2

K-Pop Demon Hunters

Continuing from Week 1.

War of the Dinosaurs - The Spies in the Sky

Continuing from Week 1.

A Town Called Blunder

Continuing from Week 1.

Ellsole

Continuing from Week 1.

Lancer - Trial Run

Continuing from Week 1.

K-Pop Demon Hunters: Hoobaes

Continuing from Week 1.

Week 3

K-Pop Demon Hunters

Continuing from Week 2.

A Town Called Blunder

Continuing from Week 2.

Ellsole

Continuing from Week 2.

Lancer - Trial Run

Continuing from Week 2.