Proposed short-block games

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This page is for games that are on offer for the next short block. The Proposed Long Block games are on a separate page. Upcoming long games and Upcoming short games are more speculative game proposals. If ideas in here sound interesting to you, please leave a comment, or contact the GM in question.

These are the proposed short block games for Block 2: 16 – 30 July 2019. Because many short-block games are organised ad hoc on the night, this is necessarily incomplete.

Week 1

(Including "try before you buy" sessions for the next long block.)

War in the Old world (testing)

The world is falling apart and vast armies are roaming. Skaven have destroyed crops and are causing chaos and it's rumoured Chaos have encroached from the north.

Do you care? Should you? As rulers of realms you have plenty of worries of your own without the worries of other nations. Petty squabbles and insults have caused you no end of trouble.

Rule your kingdom. Fight your enemies. Win or die.

This is a playtest of some mass combat rules designed by Matt Coleville for a larger club game I have planned.

  • System: Playtest
  • Proposed by: Will M
  • Players: 2–4
  • Duration: One week

Four Seasons of Mad Science - Autumn

Tales from the Loop (TftL) has been described as Stranger Things RPG. Set in the 80s (with a few scientific and technological differences), a group of kids (under 15s) from the Swedish Islands get embroiled in strange occurrences that might be related to the particle accelerator known as the Loop. It's a Fria Ligan D6 system with considerable focus on story telling.

CARRYING ON FROM THE "SUMMER BREAK AND KILLER BIRDS" SESSION.

The autumn wind is brisk and chilly. The calm of everyday life settles over the area. But something else is in the air. A taste of something forbidden, something unnaturally tempting. The Kids notice how adults behave strangely, becoming victims of desire. Can the nefarious plot be stopped in time or will the grown-ups go willingly to their own doom?

The Four Seasons mystery is one from the core rule book, and this is is the second of the stories.

  • System: Tales from the Loop
  • Proposed by: Frank Graeff
  • Players: Up to 6, continuers would get priority
  • Duration: Three weeks

The STRANGER THINGS D&D Game

This is best described as a modern interpretation of the game of D&D played within the Stranger Things TV show; the game concocted by character Mike Wheeler.

Battle your way through the D&D universe & The Upside Down as one of the characters played by the Stranger Things gang.

Pick your character—will you be Will the Wise or Dustin the Dwarf? Get your fireballs ready as you investigate the mysterious castle and battle the ferocious Demogorgon. Prepare for just about anything, because the game just got stranger!

This is pregen game of Level 3 characters.

  • System: D&D 5th Edition (not the 1st Edition Expert version they were "playing" in show)
  • Proposed by: Mike W.
  • Players: Up to 5
  • Duration: Three weeks

Burning Sands

"A Man lost in the desert must take whatever water he is offered" - An old Nomad proverb

They say that no slave has ever escaped from the dreaded salt mines of Zhakin, until now...

The nomadic tribes of the Eastern Forge whisper terrible things about the slavers who rule that accursed place. They say that they are demons, banished from Hell, or the subjects of some ancient curse. They say that many of the travelers who go missing out on the dunes find themselves in chains at the dreaded mines. No one has ever seen Zhakin and lived to tell of it, but the produce of the mines is sold in markets and bazaars across the continent. Their rulers must have wealth beyond the dreams of avarice, but how they spend it is a mystery. Travelers go out of their way for hundreds of miles to avoid going anywhere near the place, but even that is not always enough to escape...

You were such travelers, and to your great misfortune you have discovered that the stories are at least partially true. Now you are prisoners, condemned by ill fortune to slave upon the burning sands. If you don’t escape then you shall surely die out there on the salt flats. But with no tools or weapons, can you prevail against the dreaded overseers using only your wits and guile?

This will be a twist on the classic “escape from prison with no equipment” scenario. I expect it to run for three weeks, unless the PCs get killed really quickly.

  • System: D&D 5th Edition (4th Level)
  • Proposed by: Alex Barrett
  • Players: 2d4
  • Duration: Three weeks

Scum and Villainy: Firefly

Find a crew, find a job, keep flying. You've got the first part sorted, but the rest is proving troublesome due to not having a ship. But that could be about to change.

A Scarab class transport has been spotted on the drift in the skies above Dyton. Word is it's in pretty good shape. At worst, it's worth a pile of credits in salvage, and at best it could still be spaceworthy. This could be your ticket to independence. You just have to get there first.

Scum and Villainy is based on Blades In The Dark, but In Space. The game will be set in the universe of the Firefly TV show.

  • System: Scum and Villainy (Forged in the Dark)
  • Proposed by: Sue Savage
  • Players: 2–5
  • Duration: Three weeks

Week 2

(Including votes for the next long block.)

Improv for Gamers

  • Do you want to be a better roleplayer or GM?
  • Do you want to encourage spontaneous creativity in your gaming group?
  • Do you want to create dynamic, compelling characters?

If the answer to any of these questions is “yes,” Improv for Gamers is for you! Based on the popular workshop series, this book provides a selection of fun and easy improv exercises designed to take your tabletop or live-action gaming group to a new level. Pick and choose exercises to develop a particular skill, or run through a variety of them at random! No improv experience required.

Improv for Gamers will help you develop the following skills:

  • Smoothly building on the information provided by other participants in the game
  • Using one small starting point to build a multi-faceted character
  • Building authentic relationships between characters
  • Interacting with invisible objects in a way that is believable
  • Knowing when and how to end a scene and share the spotlight

A series of exercises based on the book, based on the workshops.

  • System: Various improv exercises
  • Proposed by Neil Smith

Four Seasons of Mad Science - Autumn

Continuing from week 1.

The STRANGER THINGS D&D Game

Continuing from week 1.

Burning Sands

Continuing from week 1.

Scum and Villainy: Firefly

Continuing from week 1.

Week 3

Four Seasons of Mad Science - Autumn

Continuing from week 2.

The STRANGER THINGS D&D Game

Continuing from week 2.

Burning Sands

Continuing from week 2.

Scum and Villainy: Firefly

Continuing from week 2.