Proposed short-block games

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This page is for games that are on offer for the next short block. The Proposed Long Block games are on a separate page. Upcoming long games and Upcoming short games are more speculative game proposals. If ideas in here sound interesting to you, please leave a comment, or contact the GM in question.

These are the proposed short block games for Block 5: 12 February – 26 February 2019. Because many short-block games are organised ad hoc on the night, this is necessarily incomplete.

Week 1

(Including "try before you buy" sessions for the next long block.)

Ends and Means

The Federation needs your skills! Tolen IV is a powder barrel with a lit fuse. It's a mining world on the edge of the Romulan neutral zone. Having sought the protection of the Federation a generation ago, civil war is now brewing between those seeking full membership and those who want to reclaim their sovereignty and go it alone. (no, their leader is not called Boris Johnson).

You, the crew of the "USS Kelpie", have been dispatched to host talks between the factions in what might be the talks to avoid outright war. Can you protect the proceedings, as a balanced and neutral facilitator?

This will mainly be a ground-based mix of tactics and investigation and should last three sessions.

It's a way of trying out the system (using some pre-gens) and if people like it could lead to the continuing adventures…

  • System: Star Trek Adventures (the 2d20 version from Modiphius)
  • Proposed by Frank Graeff

Rattlesnake Pass

The Gold Rush is over, and the ramshackle settlements of Rattlesnake Pass are dying as a result. Most of the colonists have upped sticks and retreated back to the more settled lands of the Near Frontier, a brave few have pressed further into the Stormfall Mountains. Only the mine at Broken Head is still working. Sir Herbert Brock is determined to wring every ounce of gold out of the mountain. But rumour has it that even he is wrapping up his mining operations, and is unlikely to get the return he hoped for on his family’s hefty investments in the valley. You are hired guns in Sir Herbert’s employ. Originally you were prospectors and trackers, exploring the mountains and securing the mines against kobolds orcs, and worse. Your next job is more straightforward. Lord Brock wants to move 2 million dollars in gold bullion back to civilisation, and you have to make sure that his experimental train successfully traverses 100 miles of rocky wilderness unscathed. But simple isn’t the same as easy, these are desperate times, more than a few outlaws stalk the wilds, and there be Gnolls in them there hills… This will be a steampunk western, set in a D&D world in the middle of a magical industrial revolution.

Week 2

(Including votes for the next long block.)

Ends and Means

Continuing from week 1.

Rattlesnake Pass

Continuing from week 1.

Noir World

A no-prep rotating GM game where we create a hardboiled/noir story.

SCP — The Escape

Welcome to the SCP foundation. You are either a valued scientist, ready to defy the law, morality and occasionally God in the process of applying science; or a criminal, thrown into the chaos of experimentation, confronting the worst things yet unknown to normal man.

The backup generator has surged and lockdown has failed. Criminals you can run from the scientists! Scientists you can run from the criminals! Everyone can run from the monsters!

Work together or apart to escape from the basement before you are re-captured. Or worse.

A Cthulhu Dark/Paranoia Homebrew one shot with some strange twists and a lot of character death! Expect a game heavily against you. Currently testing the system.

  • System: Cthulhu Dark/Paranoia Homebrew
  • Players: 2–4
  • Proposed by Will Morris

Week 3

Ends and Means

Continuing from week 1.

Rattlesnake Pass

Continuing from week 2.

Noir World

Continuing from week 2.