2019 Block 2: 21 May – 9 July, vote on 7 May.
This page is for games that are on offer for the long block.
Please include a same page description of your game, to help people understand the play style.
Horror on the Orient Express
- Continued from the previous block.
MAN DIES THREE TIMES IN ONE NIGHT!
A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart.
Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd summons, a surreptitious meeting, and a thousand-mile journey begins on the legendary rail service carrying the investigators to Constantinople, the Gateway of the Orient.
Horror on the Orient Express is one of the legendary Call of Cthulhu campaigns. It contains up to nineteen adventures spanning several eras. The majority of the story takes place in the 1920s, with a number of optional scenarios occurring in different eras. The main campaign sees the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home.
This adventure ran at the club some years ago, and took around 18 months to complete (without many of the optional modules). I don't expect players to have to commit to the whole campaign - as the story follows the rail route across Europe a player who misses part of the story can easily rejoin - if they don't mind missing out on the plot, of course!
- Rules System: Call of Cthulhu 7th
- Players: 4–6
- GM: Amy Hewitt
Hoard of the Dragon Queen
- Continued from the previous block.
It started off in the town Greenest and it is under attack by mercenaries, kobalds and a dragon, they're murdering and robbing the townspeople, usual bad guy stuff.
The adventure has started but it's still in chapter 1.
We have a laugh and don't take it to seriously to be warned. The group also likes combat so I try and focus on that whilst still progressing with the story.
Spoilers ahead: Dragons will be featured and the main big bad group is the cult of the dragon which you will be following across the sword Coast trying to prevent an ancient ritual
- System: Dungeons and Dragons 5e
- Players: 3–5
- GM: Ryan Blake-Morris
Adventures in the Old World
I’m going to take a break from Cthulhu and run something I’ve not run for 20 years.
WHFRP 2nd Edition as the one I have and intend to run some small adventures . It will be a learning sessions for me as I’ve not played this in such a long time. If all goes well I will offer the enemy within campaign next block.
- System: Warhammer Fantasy Roleplay 2ed
- Players: 3-5
- GM: Matt Nott
A sample of story games
Want something a little different? A selection of games with more experimental rules systems and a great deal of player input. This is a chance to experience gaming with a heavy emphasis on the role play aspect, where both the rules and the GM role take more of a back seat. Every game week we will try a new single shot game, all of which are pretty much designed for one shot play and let the players take equal say over the story and how it works. Some are more improvisational than others and closer to chamber LARP - but they are all great fun.
Some examples of games I will be running :
Juggernaut - It is July third, 1950, you have invented a computer that can see the future. JUGGERNAUT is a live-action game about free will that plays like a creepy Twilight Zone episode and requires almost no prep. Replay value is high and it is always weird and intense To play.
Our Last Best Hope - During the game, you and your friends will play through a classic disaster movie, like Sunshine, Deep Impact, The Core, or Armageddon, where your characters are the stars. Each game is unique, as your group confronts a new Crisis with a new set of characters and a new plan to save the Earth.
Ten Candles - Ten Candles is a zero-prep tabletop storytelling game designed for one-shot 2-4 hour sessions of tragic horror. It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left.
A penny for my thoughts - a storytelling game involving amnesiac characters who ask leading questions of each other to find out their histories.
Lovecraftesque - A GMless storytelling game of brooding cosmic horror. You tell the story of a lone Witness at the mercy of strange and terrifying events. The game helps you create a slow-building mystery, culminating in a climactic scene of horror.
Fiasco - A game of powerful ambition and poor impulse control" and "inspired by cinematic tales of small time capers gone disastrously wrong—films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan.
- System: Various Artists
- Players: 3-4
- GM: Robin Poole
The Edge of the Map
In a world of myth and magic, there might actually be dragons… We are pioneers, heading into unexplored territory in search of a new life. For one reason or another we have chosen to leave civilisation behind and venture into the wilds. No one knows what lies beyond the Barrier Peaks, and few explorers have ventured there and returned. But war, plague or another calamity has meant that the settled lands that were once our home are no longer as appealing. We’re sure we can make a bright future for ourselves in the Wilderlands, even if we have to fight to do so.
How it will work
This will be a fifth edition Dungeons & Dragons campaign with a difference. The position of DM will rotate among the players as the campaign progresses, with each participant writing an “episode” before handing the reins to the next player. I will fill the role of “showrunner”. I will run the first episode, and liase with the rest of our “writers room” about their ideas. I will work to schedule the episodes in a sensible order, giving everyone sufficient time to plan their games. I will also have an episode up my sleeve in case we need to fill a gap at short notice. These episodes will probably last two weeks, so that we have time to explore that story before moving on to the next. We’ll gradually fill in a map as we go, so no one will have an overall idea of where we are going until we discover it! By the end of the campaign we should have created a new, shared world, which any of us can use for other games going forwards. My hope is that this will give some players who don’t generally DM a quick and easy way to try it out, and hopefully get hooked! Not everyone in the group will need to DM, but hopefully most will consider giving it a try. Ideally we need three or four GMs to get this to work. If it proves successful we may run into the short block, or pitch a second long block, to ensure that everyone who wants to gets a turn in the DM’s chair.
- Session 1: Character Creation, and concept meeting. We will build our characters, and work together to figure out the basic parameters of the world and setting. I will discuss ideas with those planning to DM, and we shall set up an approximate schedule for when each DM is to take over.
- Session 2: The Edge of the Map, I will run the introductory adventure, as our characters set off into the wilderness
- Session 3: DM 2 takes over…
- Session 4: DM 2 wraps up their episode and hands over to the next DM…
- Session 5: DM 3 takes over…
- Session 6: DM 3 wraps up their episode and hands over to the next DM…
- Session 7: DM 4 takes over…
- Session 8: DM 4 wraps up their episode and hands over to the next DM…
- GM: Alex Barrett, John Holton, Cameron Parmar, et al.
- Players: 3-4 additional players and the advertised GMs.
- System: Dungeons and Dragons fifth edition.