Block 5: 7 November 2017 - 2 January 2018, vote on 24 October 2017.
This page is for games that are on offer for the long block.
Please include a same page description of your game, to help people understand the play style.
Its not easy to be a young orphan, even more so when there's a murderer about.
Its not easy to be a teenager, even more so when one of your friends is the target of an evil hunt.
And now the grown-up orphans have returned to their home to find it is once more in danger - a disaster only they can prevent ;
- Why have they been targeted ?
- Who is behind it all ?
- What is the secret of the Seven-Pointed star ?
and above all, can they save Sandpoint - or will evil have its.... Burnt Offerings ?
When Goblins raid the peaceful village of Sandpoint, is it just the typical mayhem brought by the evil little things, or is it the foreshadowing of something far, far worse waking up...?
Expected to last 1 to 2 blocks (no longer !) .
for a little more info, go to Burnt Offerings
- Proposed by Andy Nicholson
- System: D&D (edition TBC, will be either 'Basic Fantasy', Pathfinder or 5th Edition.)
- Players: 3-6
- Rules System: D&D (edition tbc, but likely to be either Labrynth Lord, Pathfinder or 5th Edition)
- Players: 4+
- Proposed by: Andrew Nicholson
Sky Realms: Beast Hunt
Floating above the desolate, monster ridden planet of Endrin are the Sky Realms.
Created by the Gods in a sacrificial act to save the races of Endrin from a cataclysmic event, known as the Rending, each realm is imbued with the magical essence of one or more of these Gods to keep it floating high in the sky.
The only race not to be saved were the V’eshcani Empire. Believed to have caused the Rending, they were left to perish and all knowledge of their culture locked away behind magical seals, that can only be opened by those deemed worthy.
We begin on a realm known as Lorn, a small realm that has very recently been occupied by the Shynian Empire and is currently experiencing an extended Wynter that has stopped all sky ship travel to and from Lorn.
The Wynter is a magical, mysterious creature that has a realm wide aura of cold that brings icy winds and snow to a realm. The Empire is desperate to drive off the Wynter to free up sky ship travel and trade.
Creatures become significantly more dangerous during Wynter, as only the strongest survive, and to do so they push the boundaries of their hunting grounds. One such beast has pushed its boundaries into the provinces of Ellaran and Tarnstead; their respective wardens are both keen to show the empire their efficacy in dealing with this recent threat.
- Who prepares the story? The PC’s have been enlisted by the warden of Ellaran, other than that, GM plans nothing. It’s open world really. I might even randomly generate the beast. The PCs decide how and where they want to take the beast on. If it has not been defeated by the end of the block, the group hired by Tarnstead got there first and slayed it. There’s a chance this other group will turn up in week 8 if the circumstances head that way. This might or might not lead to a good story.
- What can players contribute to the story/setting? Lorn is rich in magical aura as it has an abundance of wildlife and plant life that can be tapped for resources (no magic shops here). The character's will need to decide/discover what they need to take on the beast and go out and get it.
- The rules will be: Homebrew. A simple 2d6 system with a pass, fail and partial success result. The GM rolls no dice but can use environment, injuries and NPC abilities to affect player rolls.
- Player characters are: Working against the other hunting party and any denizens of Lorn who impede their success. There is no money in this world, you improve your station through service to the empire by completing tasks. Failure is frowned upon, and can affect your families station for generations.
- How brutal is the game? I am here to provide the challenges, not to help you succeed. I will play every NPC as honestly as I can with regards to agendas and tactics. Combat can be very dangerous, especially if you are not prepared, and monsters are not going to go easy on you.
- Doing the smartest thing for your character's survival: Means making sure you are well equipped and prepared to take on an enemy in combat. From a social aspect, working out NPC agendas and how to use that to your advantage; knowing who wants to help you and why.
- After many sessions of play, during one session, a player decides to have her character side with an enemy. This is: a perfectly valid choice. You gotta do what you gotta do for the sake of your future generations. Of course, honour is a factor and switching sides will bring dishonour, but not as much as failure.
- Rules System: Sky Realms Homebrew
- Players: 3–5 (strictly)
- GM: John Holton