The Cursed Darkness - GM Style

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I strongly believe that the campaign exists so that player characters should be able to shine, achieve things, and affect the world they exist in. I am a generous GM, in that I like to give player characters enough rope to hang themselves with. The adage ‘Be careful what you wish for’ is particularly true in my games. I am a very hands on GM, liking to control the majority of the campaign world.

You’ll find more of my thoughts on how to specifically GM by Message Board on my Live Journal.