Pendragon unscripted battle outcomes
Use these rules for finding the overall outcome of an unscripted battle.
Battle results
After every even-numbered Battle round, roll commander Battle vs Battle (with modifiers). Sum deltas.
| Friendly commander | ||||||
|---|---|---|---|---|---|---|
| Crit | Success | Part success | Fail | Fumble | ||
| Enemy commander | Crit | 0 | -2 | -3 | -4 | |
| Success | 0 | -1 | -2 | -3 | ||
| Part success | +2 | +1 | ||||
| Fail | +3 | +2 | 0 | -1 | ||
| Fumble | +4 | +3 | +1 | 0 | ||
Butcher's Bill
Roll for each conroi. 1d20 ≤ "wound" means the conroi is wounded. For each wounded conroi, 1d20 ≤ "killed" means it's killed instead.
Assume 10-conroi armies on both sides.
| Battle score | Outcome | Casualties vs Saxons | Casualties vs Britons | Raid result | Conquest result |
|---|---|---|---|---|---|
| +5 or more | Decisive victory | Wound ≤ 4; killed ≤ 6. | Wound ≤ 4; killed ≤ 4.
+2 Lots income from ransoms |
4 lots of land taken. Castles besieged. | |
| +3 – +4 | Victory | Wound ≤ 4; killed ≤ 6. | Wound ≤ 4; killed ≤ 4. | 2 lots of land taken. Castles besieged. | |
| -2 – +2 | Indecisive | Wound ≤ 4; killed ≤ 6. | Wound ≤ 4; killed ≤ 4. | Raid | No territory secured, but still in the field. Castles besieged. |
| -4 – -3 | Defeat | Wound ≤ 4; killed ≤ 6. | Wound ≤ 4; killed ≤ 4. | Pillage | |
| -5 or less | Decisive defeat | Wound ≤ 5; killed ≤ 7. | Wound ≤ 5; killed ≤ 6.
-2 Lots income for Ransoms. |
Plunder or Ravage. |
Look at the Pendragon county-level play page for information on how the army recovers.