Pendragon unscripted battle outcomes

From Milton Keynes RPG Club

Use these rules for finding the overall outcome of an unscripted battle.

Battle results

After every even-numbered Battle round, roll commander Battle vs Battle (with modifiers). Sum deltas.

Friendly commander
Crit Success Part success Fail Fumble
Enemy commander Crit 0 -2 -3 -4
Success 0 -1 -2 -3
Part success +2 +1
Fail +3 +2 0 -1
Fumble +4 +3 +1 0

Butcher's Bill

Roll for each conroi. 1d20 ≤ "wound" means the conroi is wounded. For each wounded conroi, 1d20 ≤ "killed" means it's killed instead.

Assume 10-conroi armies on both sides.

Battle score Outcome Casualties vs Saxons Casualties vs Britons Raid result Conquest result
+5 or more Decisive victory Wound ≤ 4; killed ≤ 6. Wound ≤ 4; killed ≤ 4.

+2 Lots income from ransoms

4 lots of land taken. Castles besieged.
+3 – +4 Victory Wound ≤ 4; killed ≤ 6. Wound ≤ 4; killed ≤ 4. 2 lots of land taken. Castles besieged.
-2 – +2 Indecisive Wound ≤ 4; killed ≤ 6. Wound ≤ 4; killed ≤ 4. Raid No territory secured, but still in the field. Castles besieged.
-4 – -3 Defeat Wound ≤ 4; killed ≤ 6. Wound ≤ 4; killed ≤ 4. Pillage
-5 or less Decisive defeat Wound ≤ 5; killed ≤ 7. Wound ≤ 5; killed ≤ 6.

-2 Lots income for Ransoms.

Plunder or Ravage.

Look at the Pendragon county-level play page for information on how the army recovers.