Pendragon county-level play

From Milton Keynes RPG Club

This is a rule extension for Pendragon for tracking the important factors of a county during the Anarchy Period. The idea is to give enough context to make interesting, difficult choices for players with responsibility for a county.

The county is tracked in lots. Each lot is about 10 manors (£100 income, £10 disposable) and 1 conroi. A demense lot provides both income and army. An enfeoffed lot provides only army.

Morale is general feeling in the population.

Army Health is number of conrois available for fighting. (1 conroi is 10 knights, 20 footmen, 10 soldiers on garrison duty.)

Process

  1. Take stock of damage, morale, army health.
  2. Determine income.
  3. Allocate funds for projects.

Take stock of damage, morale, army health

Estate lots that were temporarily damaged this year recover. Permanently destroyed estate lots that had a repair allocated last winter will recover this winter.

Wounded conrois recover. Destroyed conrois will recover on a 1d20 ≤ 3 as youngsters grow up.

Consider current morale.

Determine income

Determine income, in terms of productive lots. Morale is a modifier for Bad Weather rolls.

Make three Weather / Stewardship rolls. Each outcome is change to Wealth.

Estate
Crit Success Part success Fail Fumble
Weather Crit +1 production, but 1 permanent damage 0 -1 permanent -1 permanent, plague
Success 0 0 -1 -2
Part success 0 0
Fail +1, morale boost +1 0 -1
Fumble +2, morale boost, recover 1 army lot. +2 +1 -1 production, recover 1 permanent.

Allocate funds to projects

  • 1 lot to repair a permanently-destroyed lot (repair completed next winter).
  • 1 lot to raise a conroi of mercenaries for a year.
  • 2 lots to pay tribute.
  • 4 lots to build a castle (accumulates over time).
  • 10 lots will fortify enough of the manors to shrug off the worst of a raid. (This spending accumulates over time).

Unallocated funds are spent, giving outcomes as below.

Number of lots income Discretionary funds Family Officers Courtiers Army Servants
12+ Rich.

+1 morale

Opulent Superlative Ordinary Ordinary Ordinary
11 Extravagant
10 Normal.

0 morale.

Rich
9 Superlative
8 Frugal.

-1 morale.

7 Rich
6 Ordinary.

1 lot in 5 away as mercenaries

Poor
5 Threadbare.

-2 morale.

Ordinary
4 Ordinary Poor
3 Poor.

1 lot in 3 away as mercenaries

2 Impoverished
1 Poor Poor

Conrois away on mercenary duty are wounded if 1d20 ≤ 3; if wounded, destroyed on 1d20 ≤ 8.

Raiding

Being raided by a sizeable force causes this much damage.

Event Temporary damage Permanent damage Total
Raid 3 0 3
Pillage 3 2 5
Plunder 3 4 7
Ravage 3 6 9

If a county is heavily fortified, reduce the damage by 2 temporary and 3 permanent (but minimum of 1 of each).

Raiding brings in one lot of income for every two lots of damage caused.

Salisbury in 496

As of 496, Salisbury has 8 lots demense in the county, 2 lots demense from extra-county holdings (1 nearby holdings, 1 far holdings). 3 lots from vassals in Salisbury (Bishop Roger is one on his own), 2 lots enfeoffed extra-county holdings (1 in nearby holdings, 1 in far holdings).

2 demense lots and 1 enfeoffed lot have been lost to Saxons since Uther's reign started.

Basic 11 lots income, 15 conrois available in the army (though only 12 currently, due to losses in war).

Salisbury county contains vassals of other lords. Lots are 1 independent (in two lords), 2 near lords, 2 far lords. The independent lords together provide an additional conroi for Salisbury's army.