Pendragon county-level play
This is a rule extension for Pendragon for tracking the important factors of a county during the Anarchy Period. The idea is to give enough context to make interesting, difficult choices for players with responsibility for a county.
The county is tracked in lots. Each lot is about 10 manors (£100 income, £10 disposable) and 1 conroi. A demense lot provides both income and army. An enfeoffed lot provides only army.
Morale is general feeling in the population.
Army Health is number of conrois available for fighting. (1 conroi is 10 knights, 20 footmen, 10 soldiers on garrison duty.)
Process
- Take stock of damage, morale, army health.
- Determine income.
- Allocate funds for projects.
Take stock of damage, morale, army health
Estate lots that were temporarily damaged this year recover. Permanently destroyed estate lots that had a repair allocated last winter will recover this winter.
Wounded conrois recover. Destroyed conrois will recover on a 1d20 ≤ 3 as youngsters grow up.
Consider current morale.
Determine income
Determine income, in terms of productive lots. Morale is a modifier for Bad Weather rolls.
Make three Weather / Stewardship rolls. Each outcome is change to Wealth.
Estate | ||||||
---|---|---|---|---|---|---|
Crit | Success | Part success | Fail | Fumble | ||
Weather | Crit | +1 production, but 1 permanent damage | 0 | -1 permanent | -1 permanent, plague | |
Success | 0 | 0 | -1 | -2 | ||
Part success | 0 | 0 | ||||
Fail | +1, morale boost | +1 | 0 | -1 | ||
Fumble | +2, morale boost, recover 1 army lot. | +2 | +1 | -1 production, recover 1 permanent. |
Allocate funds to projects
- 1 lot to repair a permanently-destroyed lot (repair completed next winter).
- 1 lot to raise a conroi of mercenaries for a year.
- 2 lots to pay tribute.
- 4 lots to build a castle (accumulates over time).
- 10 lots will fortify enough of the manors to shrug off the worst of a raid. (This spending accumulates over time).
Unallocated funds are spent, giving outcomes as below.
Number of lots income | Discretionary funds | Family | Officers | Courtiers | Army | Servants |
---|---|---|---|---|---|---|
12+ | Rich. +1 morale |
Opulent | Superlative | Ordinary | Ordinary | Ordinary |
11 | Extravagant | |||||
10 | Normal. 0 morale. |
Rich | ||||
9 | Superlative | |||||
8 | Frugal. -1 morale. | |||||
7 | Rich | |||||
6 | Ordinary. 1 lot in 5 away as mercenaries |
Poor | ||||
5 | Threadbare. -2 morale. |
Ordinary | ||||
4 | Ordinary | Poor | ||||
3 | Poor. 1 lot in 3 away as mercenaries | |||||
2 | Impoverished | |||||
1 | Poor | Poor |
Conrois away on mercenary duty are wounded if 1d20 ≤ 3; if wounded, destroyed on 1d20 ≤ 8.
Raiding
Being raided by a sizeable force causes this much damage.
Event | Temporary damage | Permanent damage | Total |
---|---|---|---|
Raid | 3 | 0 | 3 |
Pillage | 3 | 2 | 5 |
Plunder | 3 | 4 | 7 |
Ravage | 3 | 6 | 9 |
If a county is heavily fortified, reduce the damage by 2 temporary and 3 permanent (but minimum of 1 of each).
Raiding brings in one lot of income for every two lots of damage caused.
Salisbury in 496
As of 496, Salisbury has 8 lots demense in the county, 2 lots demense from extra-county holdings (1 nearby holdings, 1 far holdings). 3 lots from vassals in Salisbury (Bishop Roger is one on his own), 2 lots enfeoffed extra-county holdings (1 in nearby holdings, 1 in far holdings).
2 demense lots and 1 enfeoffed lot have been lost to Saxons since Uther's reign started.
Basic 11 lots income, 15 conrois available in the army (though only 12 currently, due to losses in war).
Salisbury county contains vassals of other lords. Lots are 1 independent (in two lords), 2 near lords, 2 far lords. The independent lords together provide an additional conroi for Salisbury's army.