This page is for info on the long block games we're currently playing/are about to play. You can also see the proposed games for the next long block, and the games we have played recently. The block calendar has the timing of what happens when.
These are games for Block 4: 08 September – 27 October. The vote to select these games was held on 25 August 2020.
We currently have spaces in a few games: ask us for details.
Two years ago, in the Winter War, the Guard held off the weasels, but a great cost. Part of that cost was the fall of the town of Walnutpeck. Refugees in Sprucetuck and Gilpledge want to go back to their home. The Guard have been tasked to reopen the town, and your patrol is to take the lead. You'll have to cope with the dangers of the wilderness, the ever-present threat of weasel attack, and the mediating between the conflicting desires of the mice in the Territories.
Mouse Guard is a game of anthropomorphic mice, but it's not cute. It's about people struggling to make a difference for good in a hostile and dangerous world. It's about stepping up and being a hero when the easy thing is to run and hide.
- Who prepares the story? The players prepare long-term goals for their characters and pursue them. The GM prepares set-piece missions and the PCs participate in them. Everyone respects how these must combine to create good play.
- What can players contribute to the story/setting? Their character's thoughts, actions, and backstory; plus occasional story bits when they spend a resource (such as whimsy cards or hero points) or make certain kinds of rolls, subject to GM's approval.
- The rules will be: followed, come what may.
- Player characters are: expected to work together. Major conflicts might erupt but you'll patch them up given some time.
- How brutal is the game? Don't hurt my character without warning. Tell me what the consequences of failure could be and let me back out if I don't like it. At the same time, if you do dumb things, you character will die quickly.
- Doing the smartest thing for your character's survival: sometimes isn't as important as other choices.
- After many sessions of play, during one session, a player decides to have her character side with an enemy. This is: where the character becomes an NPC, right away or fairly soon.
Fae and Fatalities
The Wolverton Research Group have taken out one of the powerhouses of British vampire society. The effects on the resulting power vacuum have yet to be seen, but in the mean time, there are still cases coming in, and the Lady of Willen Lake is particularly keen for them to learn more about the fae.
Liminal is a game of urban fantasy and folk horror, taking inspiration from works such as Rivers of London, Neverwhere and The Dresden Files.
- Proposed by: Sue S
- System: Liminal
- Players: 3–6 (returning players have priority)
The humblewood was a lush and peaceful forest that hums with the great rhythm of nature. But now, fires and bandits have embroiled the woods in chaos. Even in these dark times, brave heroes can be found within the wood. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. will you answer the call?
The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. Play as one of the five core birdfolk races:
The astute crow-like Corvum who safeguard Humblewood’s knowledge
The dignified fowl-like Gallus who have faith in the power of community
The aloof pidgeon-like Lumas who use their gifts to bring joy into the world
The agile hawk-like Raptors who blaze new trails through the forest
The powerful owl-like Strig who defend what they believe is right
The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. Play as one of the five core humblefolk races:
The hearty deer-like Cerva who strive to achieve their goals
The sensitive hedgehog-like Hedges whose empathy lets them see what others cannot
The brave mouse-like Jerbeen who inspire those around them with deeds of heroism
The resourceful raccoon-like Mapach who can craft a solution to any problem
The cunning fox-like Vulpin who are always one step ahead of their foes
- Starting at 1st Level
- Proposed by: Robin P
- System: D&D 5e adaptation
- Players: 3–6
The Third Horizon
"An ice hauler has gone missing on its trip from the Rimward Reach back to the core worlds of the Kuan system. Lucky for you - after all, the ship owner is looking for people to search the ship and is willing to pay well. So, set a course towards the Reach and find the lost souls!"
I have run Coriolis at the club before and while previous players are very welcome to join, this is not a direct continuation of the story line. The world of Coriolis (the Third Horizon) is a remote stretch of space that has a distinctive "Arabian Nights" flavour, somewhere close to Firefly with an oriental spin. The crew can create their own concept, ranging from haulers to corsairs, from journalists to a travelling circus or from archaeologists to pilgrims. This means that although I have a first mission in mind (2 sessions probably), the subsequent stories will be the ones you seek out.
- Who prepares the story? The GM prepares the overall shape of the story, linear or branching. Players run their characters through these events. The GM gives hints to provide direction, but players can shape where we are headed.
- What can players contribute to the story/setting? Their character's thoughts, actions, and backstory, interaction between characters provides depth and entertainment.
- The rules (including agreed house rules) will be: Followed, as far as I remember them...
- Player characters are: Expected to work together. You are a crew. You may disagree about the best way to achieve your aims, but you should buy into the overall aims.
- How brutal is the game? It can be quite deadly - conflict is definitely there but you can end up maimed, mad or dead quite swiftly.
- Doing the smartest thing for your character's survival: Sometimes isn't as important as other choices.
- After many sessions of play, during one session, a player decides to have her character side with an enemy. This is: possible - especially if they can convince the rest of the crew..
- Proposed by: Frank G
- System: Coriolis (Free League)
- Players: 3–5