This page is for info on the long block games we're currently playing/are about to play. You can also see the proposed games for the next long block, and the games we have played recently. The block calendar has the timing of what happens when.
These are games for Block 5: 24 November 2020 – 12 January 2021. The vote to select these games was held on 10 November 2020.
We currently have spaces in a few games: ask us for details.
Coriolis: Emissary Lost
When the Emissaries came from Xene, opinions were split. Were these dark beings, demons from interstellar space? Or were they incarnations of the icons, as they claimed? Then, one of them, the Messenger, came to Coriolis and was invited to take a seat on the council.
Around the same time, the Mystics' disease broke out. People around the Horizon started manifesting strange psychic powers. Some call it a blessing, some a plague.
On Coriolis, such mystics have started disappearing. A call comes in from Althea - she needs your help, urgently. Does this have to do with recent events?
This is the beginning of the long story campaign of Fria Ligan's Coriolis - mystical SciFi with an Arabian Nights vibe. There will be plenty of mystery, deduction and some action and fighting, too. It is a long story arc and the prologue was the first Coriolis Scenario I ran at the club - the Last Voyage of the Ghazali. A note of caution - the first instalment will not feature a lot of space ship action...
Sessions will be via Foundry VTT. New and returning players are welcome, with priority for returners (see below for clarification). 3-5 players would be best. We will contrive a story reason for previous crew members to embark on this together, but it is also an opportunity to create a new character.
Any questions, let me know!
- Who prepares the story? The GM prepares the overall shape of the story, linear or branching. Players run their characters through these events. The GM gives hints to provide direction, but players can shape where we are headed.
- What can players contribute to the story/setting? Their character's thoughts, actions, and backstory, interaction between characters provides depth and entertainment.
- The rules (including agreed house rules) will be: Followed, unless too complex or forgotten...
- Player characters are: Expected to work together. You are a team. You may disagree about the best way to achieve your aims, but you should buy into the overall aims.
- How brutal is the game? It is not focused on conflict, but there will be some. There are some dark scenes, threat, mild horror. Fights can end up lethal with some gory injuries.
- Doing the smartest thing for your character's survival: Sometimes isn't as important as other choices.
- After many sessions of play, during one session, a player decides to have her character side with an enemy. This is: possible and we will deal if it should happen
- Proposed by: Frank G
- System: Coriolis (YZE)
- Players: 3–5 (6 possible, 5 preferred)
- Because the question came up - Priority for returning players, but there are two tiers - those from the previous block and those from longer ago. I would love to give equal priority to each, but if push comes to shove, the more recent players would pip the players from longer ago.
- The system is based on YZE by Free League, run via Discord and probably Foundry VTT, 3-5 players. I might not stick slavishly to the rules. The story and fun will have higher priority.
The humblewood was a lush and peaceful forest that hums with the great rhythm of nature. But now, fires and bandits have embroiled the woods in chaos. Even in these dark times, brave heroes can be found within the wood. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. will you answer the call?
The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. Play as one of the five core birdfolk races:
- The astute crow-like Corvum who safeguard Humblewood’s knowledge
- The dignified fowl-like Gallus who have faith in the power of communit
- The aloof pidgeon-like Lumas who use their gifts to bring joy into the world
- The agile hawk-like Raptors who blaze new trails through the forest
- The powerful owl-like Strig who defend what they believe is right
The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. Play as one of the five core humblefolk races:
- The hearty deer-like Cerva who strive to achieve their goals
- The sensitive hedgehog-like Hedges whose empathy lets them see what others cannot
- The brave mouse-like Jerbeen who inspire those around them with deeds of heroism
- The resourceful raccoon-like Mapach who can craft a solution to any problem
- The cunning fox-like Vulpin who are always one step ahead of their foes
- Starting at 1st Level
- Proposed by: Robin P
- System: D&D 5e adaptation
- Players: 3–6 - returning players have priority
Odyssey of the Dragonlords
Thylea... A foreign land, set across a great expanse of ocean. Though a war between Titans and Gods have left their mark on the lands, it is still a land of great beauty and ancient splendor.
Great Beasts wander her plains, and fey creatures haunt her woods. Centaur tribes war for control on the steppes, and reptilian savages battle across her islands.
Though at time of their arrival the new settlers had no dominion over the untamed land, over the thousands years they have adapted, fought and in time thrived. Initially through ritual sacrifices to the Twin Titans to gain their oaths of protection, the foreign arrivals survived, albeit at the mercy of the Twins.
In time on Thylean shores arrived great champions of the old world, the Dragonlords! They heralded an upheaval and overthrew the Titans, and thus the Oath of Peace was forged. Then followed 500 years of peace.
Mortals now live in relative harmony and peace, and though the need is no longer as dire, they still worship the new Gods. Gods that have been known to walk amongst the mortals in disguise, siring children and giving blessings.
And though their names maybe long forgotten, people sometimes talk about the 'Old Gods and Titans'. Ones that have existed even before the Dawn of Time. Rumour has it that they also live amongst us in disguise having grown tired of their Godly responsibilities. But rumours are just that. Rumours.
But be it old gods or new, everyone agrees that these beings beyond our understanding often take interest in the Great Games hosted in the city of Mytros! Make an exceptional performance and you just might get an audience with a god and maybe... just maybe earn their blessings...
- Proposed by: Dev D
- System: D&D 5e
- Players: 4–6
- Level: Starting at 1
- NOTE: The game will follow the pre-published modules with homebrew elements and stories mixed. Playable classes and races from other D&D publications welcome!
Spices of Death
There is turmoil brewing in the Independent State of Horom. Andong Chihye, wealthy matriarch of the Andong clan, is in failing health. She refuses to sell the clan's spice-trading businesses to Colonel Kaitei, one of the friendly military advisors from the Azumi Empire. Meanwhile, intrigue within the Andong clan means loyal servants are being cast out into destitution.
Then you get word of the blackmail attempt on Andong Moon-Soo, daughter-in-law of Chihye. Is this the moment that everything will change?
You are all connected to this unstable situation. Are you a member of the Andong family, looking to secure your inheritance? Are you one of their retainers, perhaps a cybernetic kaijin? Are you an agent of Colonel Kaitei, aiming to enrich Azumi (and yourself)? Or are you connected to Ken of the Black Wind, master criminal who seeks only to help the poor?
Tenra Bansho Zero is a hyper-Asian RPG of intense melodrama and over-the-top action, with magic, fighting robots, and weaponised insects. Transforming samurai with magic katanas do battle with mechs piloted by innocents and kijin cyborgs, ninjas lurk in the shadows, living-doll kugutsu soothe (or invade) your dreams, and religious adherents wield great power.
The game will be a blood opera, with all the PCs acting in their own interests is some very interesting times.
- Who prepares the story? No-one plans anything. PCs and NPCs just do what seems right at that moment. This might or might not lead to a good story.
- What can players contribute to the story/setting? Their character's thoughts, actions, and backstory, plus occasional story bits when they spend a resource (such as whimsy cards or hero points) or make certain kinds of rolls, subject to GM's approval.
- The rules (including agreed house rules) will be: followed, come what may.
- Player characters are: pursuing their own agendas. They might work together, they might work against each other.
- How brutal is the game? Don't hurt my character without warning. Tell me what the consequences of failure could be and let me back out if I don't like it.
- Doing the smartest thing for your character's survival: Sometimes isn't as important as other choices.
- After many sessions of play, during one session, a player decides to have her character side with an enemy. This is: a perfectly valid choice and no big deal.
War of the Lords
The world seems so dark and unclear. Things start coming back to you. Your childhood, your life, your memories...
The last thing you remember is being in the middle of a big fight as part of the "War of the Lords" as it had been called by the citizens of the world.
You open your eyes, looking straight up into the sky. Everything is spinning as if a strong force has knocked you from your feet. Was it a spell you failed to dodge or an attack from something - or someone..? You can't seem to recall. None of that matters now. Instinct kicks in and you rise to your feet, armour still weighing heavily on your body. Your eyes start to focus and you see your weapon at your feet. The sound of battle is still echoing around you.
You stand up straight and the first thing you notice is the wall of dirt surrounding you.
"I must've fallen into a ditch..."
The light of the moon illuminates a stone which appears to have some inscription. It's a tomb stone with your name on it! You scramble out of your grave but nearly fall back in as you see an army of Undead walking towards a hill just a stone's throw away. Atop the hill there is a man mounted on a horse, pointing his sword in the direction that the undead army is marching.
Why are the undead not attacking you? How did you not notice it before now? The stench of death emanates from your body...
"My god... I'm undead!"
- Proposed by: Andrew T
- System: 5e starting at Level 10
- Players: 3–6