Concrete Cow games

From Milton Keynes RPG Club
(Redirected from Concrete cow games)
Jump to: navigation, search
Concrete-cow-logo.png

The games below will be offered at Concrete Cow 20 on 14 March 2020. If you have something you'd like to offer, please drop us a line via email or any of the other places where we publicise Concrete Cow. See the Concrete Cow 19.5 Games page for what was on offer last time.

Game Slots

To keep some sense of organisation, this is the approximate timetable for the day.

Doors open 9.00am
Morning game sign up 9.40am (ABCDEFGHIJ)
Morning games 10.00am – 1.30pm
Afternoon game sign up   2.10pm (JIHGFEDCBA)
Afternoon games   2.30pm – 6.30pm
Raffle draw 6.30pm
Evening game sign up 7.10pm (EFDGCHBIAJ)
Evening games 7.30pm – 11.00pm
Close 11.00pm

Sign-ups will be on the day only. You may want to learn more about our signup system.

Offering games

You can download blank sign-up sheets as sign-up sheet (MS Word) or sign-up sheet (PDF). (If you're offering a game, please note that you're still responsible for writing your own sign-up sheet; we don't create them for you.)

Send us your game blurbs via email or any of the other places where we publicise Concrete Cow and we'll put them here!

Note for GMs

If your game has pre-generated characters, please take a look at their demographics. If the pre-gens are mostly straight white men, ask yourself why. If that's what's required by the scenario, fine. If not, please include more diversity in the characters.

If you game involves content that some people might find upsetting, please note that in the game blurb.

If you don't want someone at your table, you have every right to ask them to leave, at any time. You don't have to provide a reason, but please try to remain civil. Ask an organiser to step in if it's needed.

During a game, if you notice that one person's behaviour is making someone else uncomfortable, please don't ignore it. Do something about it. Take note of the harassment policy.

The GenCon Games on Demand advice and parts of How to Run Safer, Accessible, and Inclusive Game Conventions go into much more detail, even if it is rather US-centric.

The Games

Note that, depending on circumstances, not all of these games may run on the day.


Morning

Marching Right Through Edens Gates

These are the days in which we all are tested brothers and sisters!We have been given the task of seeing out the world in its end times. The horde of evil is at our gates but our fences and our faith are strong! We have taken into our fold some of the unbelievers, but better a kindly stranger than the demons who flow like a vengeful wave of Gods wrath over the lands outside. We welcome them knowing they too will see the light! We will give them salvation in the face of such evidence of His plan. Let us march together, as is ordained! Into Edens Gates!

Set after the Zombie Apocalypse, you are members of or refugees allowed into a survivalist religious compound lead by a charismatic leader. Characters are generated via random card draws and death is is cheap and easy in a savage world.

System: Zombie World
GM: Robin Poole
Players: 5

Worst Case Scenario

A new Call of Cthulhu Scenario. Further details to follow.

System: Call of Cthulhu
GM: Paul Fricker
Players: 5

Afternoon

A Touch of Spice

Word is that in the Spice mines on Teth they found the purest chunk of spice ever discovered. A chunk the size of a Hutts head, A chunk with the purity make every drek-head on Coruscant happy for a year. Still only damn fools would try to steal from the Black Sun syndicate, right? Well your captain happens to be good friends with the second favourite courtesan to Moff Sarn Shild, and she says the Imperial Navy are planning an assault on stronghold of Ziro the Hutt where this chunk happens to be located. This is how you make your own luck right? A little investigation, infiltration, ex-filtration and avoiding a heavy barrage of ion cannons and you can fly away rich! Nothing could be simpler.

A Star Wars universe adventure run using Impulse drive.

System: Impulse Drive
GM: Robin Poole
Players: 4

The Fang Gang

A chance encounter with the supernatural has lead to your recruitment into P-Division, the officially non-existent branch of the British police service that investigates paranormal crimes, as a member of the UK's only specialist vampire forensics team.

Next door to Euston Station, 40,000 bodies are being exhumed to make way for the expanded HS2 terminal. The Metropolitan Police's branch of P-division are overseeing the dig and have requested the vampire forensics team be on hand, just in case any of those bodies turn out to be vampires. It's 6am on a bright May morning, and your skills are about to be put to use.

System: Liminal
GM: Sue Savage
Players: 3-4

Evening

Unspecified

Board & Card Games...

...will be available should anyone be without a game