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Concrete Cow games

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The games below will be offered at Concrete Cow 22 on 19 March 2022. If you have something you'd like to offer, please drop us a line via email or any of the other places where we publicise Concrete Cow. See the Concrete Cow games 2020 page for what was on offer last time.

Game Slots

To keep some sense of organisation, this is the approximate timetable for the day.

Doors open 9.00am
Morning game sign up 9.40am
Morning games 10.00am – 1.30pm
Afternoon game sign up   2.10pm
Afternoon games   2.30pm – 6.30pm
Raffle draw 6.30pm
Evening game sign up 7.10pm
Evening games 7.30pm – 11.00pm
Close 11.00pm

Sign-ups will be on the day only. You may want to learn more about our signup system.

Offering games

You can download blank sign-up sheets as sign-up sheet (MS Word) or sign-up sheet (PDF). (If you're offering a game, please note that you're still responsible for writing your own sign-up sheet; we don't create them for you.)

Send us your game blurbs via email or any of the other places where we publicise Concrete Cow and we'll put them here!

Note for GMs

If your game has pre-generated characters, please take a look at their demographics. If the pre-gens are mostly straight white men, ask yourself why. If that's what's required by the scenario, fine. If not, please include more diversity in the characters.

If you game involves content that some people might find upsetting, please note that in the game blurb.

If you don't want someone at your table, you have every right to ask them to leave, at any time. You don't have to provide a reason, but please try to remain civil. Ask an organiser to step in if it's needed.

During a game, if you notice that one person's behaviour is making someone else uncomfortable, please don't ignore it. Do something about it. Take note of the harassment policy.

The GenCon Games on Demand advice and parts of How to Run Safer, Accessible, and Inclusive Game Conventions go into much more detail, even if it is rather US-centric.

The Games

Note that, depending on circumstances, not all of these games may run on the day.

Morning

Cthulhu Dark: Ravenous

Leslie and Robin, location scouts for illegal raves run by your influencer business, have located a once in a lifetime location for a rave. As the main members who will be putting this rave on, you are going to do a final scout and confirm that you can use the location. Robin and Leslie are both ecstatic and keeping the details secret. Intrigued, you load up into a van and head to the quiet town of Tottingham-on-Sea to see what they’ve discovered.

GM: Kathryn Jenkins
Players: up to 4


Rest in Pieces

You’re About To Have A Really Bad Day In The Most Ridiculous Way Possible!

Fill the shoes of a fed-up deadbeat roommate that happens to share a “pad” with none other than the Grim Reaper. What can go wrong, does go wrong in this dark comedy role-playing game about difficult friendships and bad days. This is a story-driven, rules-light game that uses a Jenga tower to resolve any attempts by the PCs to push their luck in resolving problems or achieving ambitions! Sessions are estimated to last about one hour in a sit-com-like experience that lets you burn through several episodes in a single sitting.

Comes with full support for making your own characters in minutes, with decks of cards to draw from for your jobs, hobbies, equipment and more, plus lists of suggested character names and other background details. Reusable, wipe clean character sheets serve to underline just how expendable your PC is!

GM: James Mullen
Players: 3–4


Trophy Dark

Trophy is a collaborative storytelling game about a group of treasure-hunters on a doomed expedition into a forest that doesn’t want them there.

The game tells the story of the physical and mental descent of the treasure-hunters as they move deeper and deeper into the dangerous forest. Their journey will ultimately bring them to ancient ruins that hold the treasure they seek, and the monstrous entities which now dwell there. This is not, however, a hopeful story of brave and daring adventurers slaying dragons and dragging bags of gold with them back to town. This is a horror story of entitled pillagers meeting tragic ends. It is very likely that all the treasure-hunters will die or—at best—be permanently scarred and haunted by their expedition.

GM: Robin Poole
Players: up to 4


Liminal: Bad Blood

Milton Keynes isn't exactly known as a hotbed of paranormal activity, so the fact you've been asked to look into a case there is pretty strange. But consulting work for P-Division is what's keeping the lights on at your paranormal detective agency, and tracking down a young man who didn't make it home from the club last night sounds like easy money. And who knows? Maybe there's more to Milton Keynes than meets the eye.

Liminal is an urban fantasy roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin.

GM: Sue Savage
Players: 3-5

Afternoon

Cthulhu Dark: These Old Walls

You and your family have decided it’s time for a change after a traumatic home invasion left you with stress and bad dreams. A relative recently passed and left a grand old house in the middle of nowhere, so you have gone to live there and start fresh in the country. But the secluded life isn’t as safe as it first seemed...

Note: 18+ only

GM: Kathryn Jenkins
Players: up to 4


The Dee Sanction: Wigan Pigs

A conversion of an OSR game from D101 Games, written by Newt Newport. The year is 1605, the mission sees Agents of Dee investigate a shortage of sausages in Manchester, which leads them to a local priest and pig herder in nearby Wigan.

GM: Jim McCarthy
Players: 3–5
Notes: Certificate 15/18. Includes death, dismemberment, body horror & witchcraft


You Never Can Tell

It's the night before the big wedding and everything has gone wrong: the venue has let you down, some important guests can't make it and some of the people who are coming are certain to make a scene. On top of that, there are hidden passions waiting to be exposed, cunning schemes ticking away in the background and terrible secrets that might come spilling out at any moment. Will this wedding ever go ahead?

Using the Pasion de las Pasiones quickstart edition, this telenovela-inspired cocktail of simmering desire, spite and greed focuses on the wedding of two characters and the family & friends who will celebrate their happy union with them or conspire to make sure it never happens.

GM: James Mullen
Players: 4–6

5th edition Tunnels and Trolls + Houserules

Freewheeling fantasy adventure, buckets of dice and mental arithmetic - it's Tunnels and Trolls!

Infamous sorcerer Ferverax the Unseemly has flown his invisible castle to somewhere in the Wilderness of Gleam, using it as a base from which his evil raiding parties terrorize the known lands - and only you can stop him. Seek powerful magic totems! Battle terrific monsters! Drink from the Four Fountains of Formidable Force! And much more...

Newbies welcome, pregens provided.

GM: Andrew Walter
Players: up to 4


Kult: Divinity Lost: Called To Account

Four people form an unlikely friendship on the Unsolved Unlimited forum, over a shared interest in one particular crime: the murder of celebrity accountant Michael Madison and his wife Rachel in their Bel Air mansion, two months ago.

A new member posts, suggesting paying a visit to the scene of the crime, and is immediately banned for promoting illegal activity. But you all saw the post before it was deleted, and have contacted each other off the forum to arrange to meet in person.

Note: 18+ only. This is a horror game with mature themes including drugs, mental illness and torture. PVP is likely to happen.

GM: Sue Savage
Players: 4


Evening

Ten Candles: The Wrath of the Lamb

April 11th 1799, Easter Sunday.

And I beheld when he had opened the sixth seal, and, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood

Two weeks ago the trial began, darkness fell across the land as the sun was doused, and death followed with it! We are held together, saint and sinner alike in the Church of St Guthlac, Passenham, Northamtonshire. We have prayed together as the dark took those penitents and beasts that thrashed at our door. But now we feel we have the faith to open those doors. And it is with the hunger that gnaws at our bellies that we walk into that dark abyss, to seek our final judgement with the Lord.

For the great day of his wrath is come; and who shall be able to stand?

Ten Candles is a zero-prep tabletop storytelling game designed for one-shot 2-4 hour sessions of tragic horror. It is best played with one GM and 3-5 players, by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors.

GM: Robin Poole
Players: up to 5


Matrons of Mystery: Dicing With Death

A roleplay game convention is taking place in the nearby hotel and now the peace of your quiet village has been disturbed by hordes of strange looking people in incomprehensible t-shirts. But they seem like decent enough sorts - at least until their guest of honour is found murdered.  With the local police out of ideas, it's up to you and your fellow old ladies to find the killer and save the convention.

Matrons of Mystery is a cosy mystery RPG based on British TV series like Miss Marple and Rosemary & Thyme. The mysteries have no fixed solutions, and players will use the clues and secrets they uncover over the course of the investigation to determine whodunnit.

GM: Sue Savage
Players: 2-4

Unspecified

Board & Card Games...

...will be available should anyone be without a game