Concrete Cow games

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The games below will be offered at the Concrete Cow 19.5 on 14 September 2019. If you have something you'd like to offer, please drop us a line via email or any of the other places where we publicise Concrete Cow. See the Concrete Cow 19 page for what was on offer last time.

Game Slots

To keep some sense of organisation, this is the approximate timetable for the day.

Doors open 9.00am
Morning game sign up 9.40am (ABCDEFGHIJ)
Morning games 10.00am – 1.30pm
Afternoon game sign up   2.10pm (JIHGFEDCBA)
Afternoon games   2.30pm – 6.30pm
Raffle draw 6.30pm
Evening game sign up 7.10pm (EFDGCHBIAJ)
Evening games 7.30pm – 11.00pm
Close 11.00pm

Sign-ups will be on the day only. You may want to learn more about our signup system.

Offering games

You can download blank sign-up sheets as sign-up sheet (MS Word) or sign-up sheet (PDF). (If you're offering a game, please note that you're still responsible for writing your own sign-up sheet; we don't create them for you.)

Send us your game blurbs via email or any of the other places where we publicise Concrete Cow and we'll put them here!

Note for GMs

If your game has pre-generated characters, please take a look at their demographics. If the pre-gens are mostly straight white men, ask yourself why. If that's what's required by the scenario, fine. If not, please include more diversity in the characters.

If you game involves content that some people might find upsetting, please note that in the game blurb.

If you don't want someone at your table, you have every right to ask them to leave, at any time. You don't have to provide a reason, but please try to remain civil. Ask an organiser to step in if it's needed.

During a game, if you notice that one person's behaviour is making someone else uncomfortable, please don't ignore it. Do something about it. Take note of the harassment policy.

The GenCon Games on Demand advice and parts of How to Run Safer, Accessible, and Inclusive Game Conventions go into much more detail, even if it is rather US-centric.

The Games

Note that, depending on circumstances, not all of these games may run on the day.


Morning

Call of Cthulhu: Saturnine Chalice

Out in the wild and hilly region to the west of Arkham, miles from any town or village, there stands a lonely house. Hardly anyone uses the backroads off the Aylesbury Pike that would bring them here anymore - but now, a van has run out of fuel outside the house. The occupants, five armed robbers that held up the Arkham First Bank that morning, are fleeing from the police. As the sun sets, they can see the lights come on inside the house - one, by one...

GM: Matt Sanderson
Players: 4-6


Delta Green

Your are members of a lifeboat crew called out to respond to a mayday from a mysterious stricken trawler that was reported to have disappeared a year ago off the Norfolk coast. Suitable for any player types and, because of the Cthulhu horror theme, 15+ age

GM: Andrew Burbridge
Players: 5


Goblins: The Search for a Non Cthulhu Game

You are Goblins. Alone in a strange unknown World. You have 4 immediate goals. Find food, find a place to call home, find a powerful Leader or God and worship and pay tribute to them.

Goblins is a light hearted rules light system. This game is Family friendly.

GM: Paul Eyles
Players: 5


Paranoia: [REDACTED]]

Greetings, troubleshooter. Please report for duty at the requisition office in sector 5477983/B. Friends computer has an important mission for you.

GM: Amy Hewitt
Players: 6


Regeneration: Trouble at the Brewhouse

ost-post-apocalyptic science-fantasy game, set in a world rich in vegetation, dangerous creatures and strange New-Science. The flow of travellers and traders to the settlements of the Grey Hills has dried to a trickle. Now, the water supply has stopped. No news has come from The Brewhouse – combined inn, brewery and water treatment facility for over a week. The group, laden down with tools and spare parts, is sent to find out what's gone wrong, and fix it if possible. (Contains mild horror).

GM: Sam Galer
Players: 4

Afternoon

Delta Green

Your are members of a lifeboat crew called out to respond to a mayday from a mysterious stricken trawler that was reported to have disappeared a year ago off the Norfolk coast. Suitable for any player types and, because of the Cthulhu horror theme, 15+ age

GM: Andrew Burbridge
Players: 5


Lamentations of the Flame Princess: Death Frost Doom

There is a curse laid on everything in that place! Cursed, you hear me? Cursed!

Up on the mountain is a house by a cemetery, haunted by the memories of atrocities past. The cult on the mountain is long gone, yet the music of weirdling death carries on the wind. The mountain is cold. So very cold. And the greedy and the foolish will march bravely up the mountain for gold and glory.

…but are they worth your soul?

You Are Doomed

GM: Amy Hewitt
Players: 6


Regeneration: Week at the Winter Lodge

Post-post-apocalyptic science-fantasy game, set in a world rich in vegetation, dangerous creatures and strange New-Science. The group trudges up the snow covered mountain, ready to spend a week in the winter hunting lodge. They plan to spend their time hunting, relaxing, and pursuing different research projects. When they arrive though, the front doors hang open, and no sign of the previous lodgers can be seen. Strange sounds can be heard in the forest, and the weather is getting worse....(Contains mild horror).

GM: Sam Galer
Players: 4


Scum and Villainy: Firefly

Find a crew, find a job, keep flying. You've got the first part sorted, but the rest is proving troublesome due to not having a ship. But that could be about to change. A Firefly class transport has been spotted on the drift in the skies above Dyton. Word is it's in pretty good shape. At worst, it's worth a pile of credits in salvage, and at best it could still be spaceworthy. This could be your ticket to independence. You just have to get there first.

GM: Sue Savage
Players: 2-6


Symbaroum: Belle of the Ball

A patrol of Queens Rangers stumble upon a site of mass murder. Meeting up with old friends they plan to bring justice to the criminals. An old enemy seems to have returned.

Where will the investigations lead them?

GM: Paul Eyles
Players: 5


Zombie World : Unworld Amusements

Zombie World is a card-based tabletop roleplaying game of survivors fighting against the living and the dead for their own place in the world. The game is designed for easy, quick, and intense play.

When the zombie plague started you were lucky enough to get holded up in Funworld! The most second rate theme park in the tri-state area! Now you arent even sure who you have ended up in here with, some of the inhabitants seem weirder and more dangerous than the dead. Hold on, keep your servered arms inside the cart at all times, its going to be a bumpy ride.

Zombie World has its roots in the Powered by the Apocalypse but it takes that system in new directions, using special cards to generate characters, create situations, and resolve conflicts. Making a new character takes minutes: you draw a few cards, and you’re ready to go.

GM: Robin Poole
Players: 5

Unspecified

Board & Card Games...

...will be available should anyone be without a game