Primetime Adventures plays like a cross between a traditional RPG and a storytelling game. The players take turns to create scenes that advance the story of the individual episode, an overall season arc and their characters' own agendas. The mechanics are based on conflict rather than task resolution, meaning that, for example, a big fight scene may come down to a single contest that determines not whether the participants take damage, but what dramatic resolution is reached and how. This isn't nearly as weird and complicated as it sounds!
See the Dog-Eared Designs page for more details.