Pendragon winter phase summary
Solo scenario & personal events OR add checks
Add checks to any five traits, passion, skills.
Experience rolls
Roll 1d20 above checked ability (or =20 for ability 20+). Rolling equal to ability means no increase.
Economics, Harvest, Standard of Living
Bad Weather = 1d20 overall, +2d6-7 for individual manors.
Holdings: +2 Stewardship per additional demense manor.
Roll Weather vs Stewardship, standard of living result as below. If many holdings, median of 3 for each; +£3.
Weather | ||||||||
---|---|---|---|---|---|---|---|---|
Stewardship | Critical | Success | Fail | Fumble | ||||
Critical | Ordinary | £3→ | Rich | £4→ | Superlative | £5→ | Spectacular | |
Success | Poor | £2→ | Ordinary | £3→ | Rich | £4→ | Superlative | |
Fail | Impoverished | £2→ | Poor | £2→ | Ordinary | £3→ | Rich | |
Fumble | Impoverished | Impoverished | £2→ | Poor | £2→ | Ordinary |
Impoverished: Just or Merciful roll or lose squire and 1 Honour (-1 cumulative on roll per year impoverished). Lower child and horse survival. Characteristic and armour loss. Other effects.
Poor: Lower child and horse survival. Characteristic and armour loss. Other effects.
If Household Knight, automatically "Ordinary".
Aging
Increase age by 1 year. If 35+, make aging rolls.
Squire, Steward
Increase age by one year. If squire now 21, release from service. Get new squire.
Increase squire / stewardship skill: if ≤ 15, +1; if ≤ 19, +1 if 1d20 ≥ 16; if 20+, +1 if 1d20 = 20.
Horse survival
Roll (1d20) | Result |
---|---|
1 or less | Dies |
2 | Roll Horsemanship. Crit = healthy, success = weakened, fail = double weakened, fumble = dead |
3+ | Survives |
-1 if Poor. -1 (cumulative) per year Impoverished. -1 if Weakened. +2 if Superlative.
Training and Practice
Choose one of:
- Increase Trait by 1, lower opposite by 1, up to 19/1 split.
- Increase Passion by 1, up to 20, no more than 40 points in any one section.
- Increase Characteristic by 1 (note "getting fat" if increasing SIZ). Unavailable if age 36+
- Add 6 points to any combination of skills, so long as each skill remains ≤ 15.
- Add 1 point to skill, up to 20
Glory
Add Glory from deeds. In a boring year, add 1d6 × 10 Glory for deeds.
Passive Glory
Trait or Passion 16–19 | 15 each (max 100 for all Traits, 100 for all Passions) |
Trait or Passion 20+ | 25 each (max 100 for all Traits, 100 for all Passions) |
Standard of living | 10 for Ordinary, ±[cost] per diff; (base Rich for Banneret, Superlative for noble) |
Holdings | 10 per additional demense or enfeoffed manor |
Appeal 13–15 | 10 |
Appeal 16–18 | 25 |
Prestige Award
If Glory over round 1,000 points, one of:
- Raise any Trait, Passion, Skill, Characteristic by 1. No limit.
- Decrease Passion by 1
- Guarantee birth of heir, healthy, survives first year
- Any other child: guarantee one of conception, survival, gender.
Marriage
Random spouse
Each year, roll Courtesy. If success, either take +1 forward for spouse or get married. Choose before rolling for spouse. Roll for spouse's station.
Roll (1d20) | Rank | Dowry | Glory |
---|---|---|---|
1–5 | Wealthy commoner | 3d6+6 | 0 |
6–8 | Daughter of esquire | 3 | 10 |
9–10 | Daughter of household knight | 1d6 | 50 |
11 | Eldest daughter of rich vassal knight | 6+1d3 | 100 |
12–20 | Daughter of vassal knight | 1d6 | 100 |
21–25 | Heiress of vassal knight | 1 manor, 10+1d6 | 100 |
26–27 | Heiress of wealthy vassal knight | 2 manors, 1d6 | 300 |
28+ | Younger daughter of baron | 1 manor, 10+1d6 | 250 |
Gain spouse's Glory, up to 1,000.
Childbirth
Child if 1d20 ≤ CON.
-10 if child born last year. -1 per year over 35. -1 if Poor. -1 per year Impoverished. +3 if Rich. +5 if Superlative.
- Critical: Roll 1d6. 1–4: Multiple Birth; 5: Blessed boy; 6: Blessed girl.
- Success: Child. Boy on odd roll, girl on even.
- Failure: No conception
- Fumble: If child born last year, no conception. Otherwise, roll Tragedy.
Boy has family characteristic of father; girl has family characteristic of mother.
Child survival
Increase age by 1. If now 14, get one quarter of parent's Glory, up to 4,000.
Age 1: dies on 1d20 ≤ 4; age 2–5, dies on 1d20 = 1.
-1 if Poor. -2 if Impoverished. +1 if Rich. +3 if Superlative.
Other versions
See the PDF version of this sheet.