HeroQuest crib sheet

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A summary of the tables used in HeroQuest.

Contest summary

For Simple and Extended contests

Critical Success Failure Fumble
Critical Low = Marginal
High = Transfer ½×
Minor
Transfer 1×
Major
Transfer 2×
Complete
Transfer 3×
Success Minor
Transfer 1×
Low = Marginal
High = Forfeit ½×
Minor
Forfeit 1×
Major
Forfeit 2×
Failure Major
Transfer 2×
Minor
Forfeit 1×
Low = Marginal
High = Forfeit ½×
Minor
Winner forfeit 1×
Fumble Complete
Transfer 3×
Major
Forfeit 2×
Minor
Forfeit 1×
Tie (both marginal defeat)
Tie (both forfeit ½×)

Outcomes

Outcome AP Equivalent Consequences Combat Outcome Augmentation AP Loan
Complete Victory Double Bonus Target gains
Major Victory Bonus Target gains
Lender loses
Minor Victory Bonus Target gains
Lender loses
Marginal Victory ½ Bonus Target gains
Lender loses
Tie No effect No effect
Marginal Defeat 0 to -10 None significant Dazed ½ Penalty Lender loses ½
Minor Defeat -11 to -20 -1/10 victor's ability Hurt ½ Penalty Lender loses
Major Defeat -21 to -30 -50% Injured Penalty Both lose
Complete Defeat -31 or more No actions Dying Penalty Both lose

Augmentation

For variable augmentations, Resistance is Desired bonus × 5. For automatic augmentations, bonus is:

Ability Augment
5 - 14 +1
15 - 4W +2
5W - 14W +3
15W - 4W2 +4
5W2 - 14W2 +5

AP Loan

Resistance is number of APs loaned

A synopsis of the HeroQuest rules can be found on the support page of the official Glorantha website.

Content relating to Glorantha and/or HeroQuest is subject to Issaries Inc's IP policy statements.