HeroQuest crib sheet
A summary of the tables used in HeroQuest.
Contest summary
For Simple and Extended contests
| Critical | Success | Failure | Fumble | |
|---|---|---|---|---|
| Critical | Low = Marginal High = Transfer ½×  | 
Minor Transfer 1×  | 
Major Transfer 2×  | 
Complete Transfer 3×  | 
| Success | Minor Transfer 1×  | 
Low = Marginal High = Forfeit ½×  | 
Minor Forfeit 1×  | 
Major Forfeit 2×  | 
| Failure | Major Transfer 2×  | 
Minor Forfeit 1×  | 
Low = Marginal High = Forfeit ½×  | 
Minor Winner forfeit 1×  | 
| Fumble | Complete Transfer 3×  | 
Major Forfeit 2×  | 
Minor Forfeit 1×  | 
Tie (both marginal defeat) Tie (both forfeit ½×)  | 
Outcomes
| Outcome | AP Equivalent | Consequences | Combat Outcome | Augmentation | AP Loan | 
|---|---|---|---|---|---|
| Complete Victory | Double Bonus | Target gains | |||
| Major Victory | Bonus | Target gains Lender loses  | |||
| Minor Victory | Bonus | Target gains Lender loses  | |||
| Marginal Victory | ½ Bonus | Target gains Lender loses  | |||
| Tie | No effect | No effect | |||
| Marginal Defeat | 0 to -10 | None significant | Dazed | ½ Penalty | Lender loses ½ | 
| Minor Defeat | -11 to -20 | -1/10 victor's ability | Hurt | ½ Penalty | Lender loses | 
| Major Defeat | -21 to -30 | -50% | Injured | Penalty | Both lose | 
| Complete Defeat | -31 or more | No actions | Dying | Penalty | Both lose | 
Augmentation
For variable augmentations, Resistance is Desired bonus × 5. For automatic augmentations, bonus is:
| Ability | Augment | 
|---|---|
| 5 - 14 | +1 | 
| 15 - 4W | +2 | 
| 5W - 14W | +3 | 
| 15W - 4W2 | +4 | 
| 5W2 - 14W2 | +5 | 
AP Loan
Resistance is number of APs loaned
A synopsis of the HeroQuest rules can be found on the support page of the official Glorantha website.
Content relating to Glorantha and/or HeroQuest is subject to Issaries Inc's IP policy statements.