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Gaming resources

From Milton Keynes RPG Club
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A hub of resources for games.

If you want to add something here, either edit the page directly or fill out this form.


  • Gaming Systems - Short Descriptions about various gaming systems.
  • Crib Sheets - Crib Sheets aimed at helping players get to grips with the mechanics of new gaming systems.


Here’s a few places to pick up dice, game books and other gaming accessories.

  • Wargames Workshop is Milton Keynes’ own friendly local game shop sells dice, miniatures, board games and other gaming accessories.
  • Leisure Games sell a huge range of game books, everything from D&D to indie and small press games. They also sell dice, maps, and much more.
  • All Rolled Up sell their own signature dice bags and folding dice trays, as well as dice, tokens and a variety of other gaming accessories. They also have a selection of indie RPG game books.
  • DriveThruRPG sell a huge range of games in PDF and Print On Demand formats. They also host community content programs for several publishers, including the Miskatonic Repository and Free League Workshop.

Podcasts, Videos and Blogs

  • Vincent 'Lumpley' Baker, author of Dogs in the Vineyard, also writes a blog, anyway, that occasionally touches on elements of RPG theory. His explanations of Forgite Narrativism are especially good. A few things that are worth looking at are his 'Hardcore' essays and his articles on creating theme and on creating situation.
  • The Good Friends of Jackson Elias podcast, run by sometime club members Paul Fricker, Matt Sanderson and Scott Doward, is full of advice and ideas for running Call of Cthulhu and horror games in general.
  • The Alexandrian has advice for anyone wanting to become a better GM.
  • Seth Skorkowsky makes videos with advice for both GMs and players, guides for running specific types of adventure, scenario reviews and more.
  • Chris Kubasik's Interactive toolkit is a great introduction to a style of play that starts from ideas of creating story, rather than ideas of simulating a world. That's a very different approach from most RPGs.