Gaming resources

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This page will be a hub of resources for games.

Please add sub-pages for each game or genre of resource, as this may grow too big for one page.

Some Ready to play scenarios

Oracle Essays

There's a little-known part of called The Oracle which contains some excellent essays on RPGs. It's well worth a read, if only for the seminal Interactive Toolkit.

Interactive Toolkit

In 1995, Christopher Kubasik wrote an excellent series of essays called The Interactive Toolkit. They defined much of what is now termed Narrativism in Forge parlance. The good thing about the Interactive Toolkit is that it's free of much of the jargon and hyperbole that now infects the Narrativist/Gamist/etc. debate.

Christopher's basic idea is to separate the player from the character and to realise that the player can be succeeding (by being entertained) even if their character is getting hosed. Indeed, the player's enjoyment can be increased if their character throws themself at the plot and then has to deal with the consequences. This is a rather different approach from the traditional "risk reduction" approach of dungeon bashes, and forces changes in the roles of player and GM.

Everyone should read these essays. They're a fascinating journey that will challenge many of your ideas about what makes a good RPG experience.

Added by Neil Smith

(If you're interested in this kind of thing, you could do worse than read the Ways to Play columns written by Chris "Bankuei" Chinn on


RandomWiki has a whole bunch of resources for a whole bunch of 'indie' games, mainly ones that have come out of the Forge. It's worth a look for resources, rules clarifications, and actual play reports of a number of games.

Added by Neil Smith


Vincent 'Lumpley' Baker, author of Dogs in the Vineyard, also writes a blog, anyway, that occasionally touches on elements of RPG theory. His explanations of Forgite Narrativism are especially good. A few things that are worth looking at are his 'Hardcore' essays and his articles on creating theme and on creating situation.

Added by Neil Smith