From Milton Keynes RPG Club
Conflict actions
Initiate: Draw two cards (+1 with a Bug), choose to activate Experience or Geneline.
| Action |
Requires |
How many times |
Effect
|
| Go for it |
- |
Rating of initially-activated ability |
Draw two cards from Challenge Deck*
|
| Go for it |
Bug |
Bugs |
Draw one card per Bug spent*
|
| Support |
Geneline and Experience applicable to challenge |
1 |
Activate inactive Geneline or Experience
|
| Engage Tech |
Tech with matching Experience tag |
Rating of Tech |
Draw two cards from Tech deck*
|
| Recalibrate |
Interface with matching Experience tag |
Any |
Own Hazard cards become Bugs for next challenge
|
| Burn |
Any |
Any |
Remove one card from opponent per point burnt (p. 28-9)
|
| Call |
Everyone had ≥1 action |
1 |
End challenge, count points
|
* Error correction: If any Interface Experience tag matches, draw one extra card if drew any Hazard
Experience Effects
| Experience |
Flow class |
Effects
|
| Breaking |
Material or Aggregate |
Reduces the effectiveness of or destroys an interface or piece of technology.
|
| Cultivation |
Material |
Creates Tech
|
| Ephemera |
Self-targeted |
Observers add or overwrite short-term memory
|
| Flood/Bleeding |
Targeted |
Extract or implant long-term memory
|
| Ghosting |
Targeted or Aggregate |
Shadow, steal, or sneak undetected
|
| Mobbing |
Material |
Design, implant, repair Interfaces
|
| Negotiation |
Targeted |
Create binding contracts, +5 Flow for all signatories on completion
|
| Printing |
Material |
Creates Tech
|
| Recycling |
Material |
Repair Tech or Interface; or merge Tech
|
| Shaping |
Targeted |
Target performs an action; or read target's Experiences, Geneline, long-term memories
|
| Social Engineering |
Targeted |
Induce target to do something they otherwise wouldn't
|
| Switching |
Aggregate |
Change identities between (non-self) Users
|
| Thin Slicing |
Self-targeted |
Give value to data; read Tags; cause trends to be adopted
|
| Wetwork |
Targeted |
Remove from play or damage Interface
|
Flow changes
| Win a Challenge you initiated |
Lose appropriate Flow, less rebates
|
| Lose a Challenge that targets you |
Lose appropriate Flow
|
| Gift |
+10 Flow to gifter
|
| Friend |
+2 Flow each (once only)
|
| Unfriend |
-2 Flow (each time)
|
| Attaboy |
+3 Flow (recipient)
|
| Frownie |
-3 Flow (recipient)
|
| Complete a Contract |
+5 Flow to all signatories
|
| Leave MRCZ |
-4 Flow
|
| Social Insurance |
See text
|