From Milton Keynes RPG Club
					 
					
					
					
					Conflict actions
Initiate: Draw two cards (+1 with a Bug), choose to activate Experience or Geneline.
| Action | Requires | How many times | Effect | 
| Go for it | - | Rating of initially-activated ability | Draw two cards from Challenge Deck* | 
| Go for it | Bug | Bugs | Draw one card per Bug spent* | 
| Support | Geneline and Experience applicable to challenge | 1 | Activate inactive Geneline or Experience | 
| Engage Tech | Tech with matching Experience tag | Rating of Tech | Draw two cards from Tech deck* | 
| Recalibrate | Interface with matching Experience tag | Any | Own Hazard cards become Bugs for next challenge | 
| Burn | Any | Any | Remove one card from opponent per point burnt (p. 28-9) | 
| Call | Everyone had ≥1 action | 1 | End challenge, count points | 
* Error correction: If any Interface Experience tag matches, draw one extra card if drew any Hazard
Experience Effects
| Experience | Flow class | Effects | 
| Breaking | Material or Aggregate | Reduces the effectiveness of or destroys an interface or piece of technology. | 
| Cultivation | Material | Creates Tech | 
| Ephemera | Self-targeted | Observers add or overwrite short-term memory | 
| Flood/Bleeding | Targeted | Extract or implant long-term memory | 
| Ghosting | Targeted or Aggregate | Shadow, steal, or sneak undetected | 
| Mobbing | Material | Design, implant, repair Interfaces | 
| Negotiation | Targeted | Create binding contracts, +5 Flow for all signatories on completion | 
| Printing | Material | Creates Tech | 
| Recycling | Material | Repair Tech or Interface; or merge Tech | 
| Shaping | Targeted | Target performs an action; or read target's Experiences, Geneline, long-term memories | 
| Social Engineering | Targeted | Induce target to do something they otherwise wouldn't | 
| Switching | Aggregate | Change identities between (non-self) Users | 
| Thin Slicing | Self-targeted | Give value to data; read Tags; cause trends to be adopted | 
| Wetwork | Targeted | Remove from play or damage Interface | 
Flow changes
| Win a Challenge you initiated | Lose appropriate Flow, less rebates | 
| Lose a Challenge that targets you | Lose appropriate Flow | 
| Gift | +10 Flow to gifter | 
| Friend | +2 Flow each (once only) | 
| Unfriend | -2 Flow (each time) | 
| Attaboy | +3 Flow (recipient) | 
| Frownie | -3 Flow (recipient) | 
| Complete a Contract | +5 Flow to all signatories | 
| Leave MRCZ | -4 Flow | 
| Social Insurance | See text |