Concrete Cow games

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The following games will be offered at the Concrete Cow 09½ convention on 19 September 2009. If you have something you'd like to offer, please email concrete-cow-owner@yahoogroups.com. See the Concrete Cow 09 games page for what was on offer last time.

Contents

Game Slots

To keep some sense of organisation about the day (ha!), this is the approximate timetable for the day.

Doors open 9.00am
Morning games 10.00am - 1.30pm
Afternoon games   2.30pm - 6.30pm
Evening games 7.30pm - 11.00pm
Close 11.00pm

At previous Concrete Cows, the morning slot often has an excess of games, the afternoon slot is OK, and the evening slot has very few. You may want to bear that in mind when you're deciding when to offer your game.

Allocating games to players is by sign-up sheets on the day, on a first-come-first-served basis.

Note that, depending on circumstances, not all of these games may run on the day.

Guest of Honour games

Simon Rogers, head honcho of Pelgrane Press, will be along as our Guest of Honour, so expect lots of Gumshoe games, such as Esoterrorists, Trail of Cthulhu, Fear Itself, and Mutant City Blues.

More details when we have them!

Concrete Cowncil games

Indie Game demos

If you haven't already, now's your chance to have a quick try of some of those newfangled hippie indie games. I'll be offering 15-minute demos of a few games in the cracks between the main gaming sessions. If you like what you see, you should be able to pick up the book from those nice people at the Leisure Games stall.

I should be able to offer demos of:

  • Cold City (The Allies 'co-operate' in 1950 Berlin to clear up after the Nazi's twisted technology)
  • Covenant (The Apocalypse your cult leader promised didn't happen. Now what?)
  • Dogs in the Vineyard (almost-Mormon paladin gunslingers in a Wild West that never was)
  • Don't Rest Your Head (surreal modern horror)
  • Grey Ranks (child soldiers in the Warsaw Uprising of 1944)
  • Spirit of the Century (1920s pulp)
  • The Shadow of Yesterday (pulpy fantasy)
  • Thou Art But A Warrior (Islamic warriors trying to prevent the Spanish Reconquista; a Polaris variant)
Offered by Neil Smith

Other games

If you have a game you'd like to offer, email us with the details and we'll post them here.

Landston

Landston is a gritty dark fantasy RPG that is currently getting huge amounts of attention and acclaim at the southern conventions. The main emphasis of the game is on political intrigue and mystery rather than fighting monsters or raiding dungeons. Game sessions tend to be extremely focused on inter-character interaction and 'talky roleplaying' rather than rolling dice. Characters are very detailed with conflicting goals and ideals, which makes for a pretty 'intense' gameplay experience.

The game has attracted publisher interest and various deals have been done. It will be published as soon as I finish properly writing it up!

For Concrete Cow, I can run the game for 4, 5 or 6 people, as there are several scenarios to choose from.

The Mist

A pseudo-LARP inspired by the novella by Stephen King and the film adaptation by Frank Darabont, using the Dead of Night rules.
The mist has rolled over the world and you, like everyone else, has been caught in it unawares; you are trapped in the Old Bath House at Wolverton by the eldritch creatures lurking unseen outside.
  • The people you are trapped inside with will do whatever it takes to survive.
  • Some of them are already showing signs of cracking under the pressure.
  • Staying here is a path to slow death; going outside is a gamble with a quick death; what will you do?
The game will be based in the basement room, hopefully, but players may want to roam anywhere in the building to conspire in private, stash supplies, look for tools and weapons or whatever else they like...
Offered by James Mullen

842

Tuesday 17 March 2009, The Guardian newspaper reports "British Library mislays 9,000 books". PISCES, the Paranormal Intelligence Section for Counter-intelligence, Espionage and Sabotage, has long had a somewhat parasitic relationship with the institution and contacts the library to find out exact what books they have mislaid. Something might come up on their radar they have an interest in. The kind of books only they should have. Communications break down and Sigma team is dispatched to talk with the library authorities face to face. That was yesterday. When the team goes missing completely, enter Gamma team to pick up where they left off...
A Call of Cthulhu game based in the Delta Green continuity for 4-6 players. Offered by Matt Sanderson
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