Proposed games

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This page is for games that are on offer for the next long block. Proposed short-block games are on a separate page. Create sub-pages where necessary, or this might become a big list! Upcoming long games and Upcoming short games are more speculative game proposals. If ideas in here sound interesting to you, please leave a comment, or contact the GM in question.

This is the block for September 28th 2010 to November 16th 2010.

Contents


The Spaghetti Agenda

An Over the Edge game set in the USA but across 3 or more different time periods, from the 1950s to the present day; part The Illuminatus! Trilogy and part The Mothman Prophecies, the story begins with some weird occurrences in a New England town that end in a disaster.

The characters will be those who witness the original events; those involved in researching a book on it years later; and those who find events from the book starting to creep into their lives in the present day.

This is a 'Make Your Own Reality' game and players will be invited to portray any of the major characters involved, describing the events that occur around them... which will then form the basis for what happens in a different era of the narrative! We'll merrily skid back and forth through time, cutting and pasting cause & effect as we go and each character fnord will explore things from the perspective of their own paradigm, whether that's government experiments, alien visitation, psychic phenomena or all of the above!

I'm also seriously considering making this a GMful game, so that each player is also a GM for one of the paradigms that might explain whats going on, e.g. psychic powers, subversive aliens, secret experiments by the government, the coming of Judgement Day, etc; there will certainly be room for players who just want to be PCs, not GMs.

Proposed by James Mullen

The Dresden Files: THE STREETS OF LONDON

Have you seen The Old Man
In the closed-down market
Kicking up the paper
With his worn out shoes?
In his eyes you see no pride
And held loosely at his side
Yesterday's paper telling yesterday's news

Who is The Old Man in the worn out shoes? And why are so many of London's supernatural factions so very, very, interested in him?

The Dresden Files is a role-playing game based on the series of best-selling novels (twelve so far) by Jim Butcher set in the modern world and featuring Harry Dresden, the world's only Wizard Private Investigator. If you're not familiar with the series there's a pretty good Wikipedia page here.

The plot is loosely based/inspired/thought-up-after-listening-to the rather well-known song Streets of London by Ralph McTell. Just on the off-chance that there's somebody in the club that has never heard it, a rendition can be found here

The Old Man will be appearing. Whether or not the Old Girl and/or the Forgotten Hero make an appearance will depend on where the story takes us.

The DFRPG itself is based on FATE (the engine used in Spirit Of The Century, Starblazer Adventures, Legends of Anglerre, and Diaspora) and supports a wide variety of player character options with collaborative character generation. More importantly, setting generation is also collaborative. Players will be able to help define THE STREETS OF LONDON they want to play in, from the antagonists to the locations to the themes of the game. If you want a dark and gritty urban-nightmare London, or a glitzy Hustle-style skyscraper and theatre and nightclub-filled London, or a London full of weirdness and oddity and symbolism, or any combination thereof, you'll be able to help shape that.

A game for 4-6 players.

Swashbucklers of the Seven Skies

High Adventure! Derring-Do! Nefarious Villains! Dashing Heroes! Passionate Romance! Sky Ships! Flying Islands! Forbidden Magic! Sinister Plots! Many more things with Capital Letters!

Welcome to the world of Swashbucklers of the Seven Skies, a world of swashbuckling adventure. The PCs will be the crew of a Colronan Royalist privateer (think French Musketeers on a flying pirate ship), plundering what they can on the Barathi Main, an archipelago of floating islands formed from the remains of a shattered cloud-island (think Borgia colonies squabbling in the Spanish Main).

Using the Swashbucklers of the Seven Skies system. Follow the link for an overview of the background, a rules summary and more.

Proposed by Neil Smith

Hot War

London. Winter. 1963. It is a year since the Cold War went hot, and this was not just a nuclear war; far more sinister, darker weapons were deployed from the shadows. Survival and re-building are all that matter now, but human nature and tragic circumstances mean that everyone has their own ambitions.

...a Government desperate to hold on to what remains of the country.

...military forces who wish to expand their power and influence.

...frightened and brutalised refugees who simply want a place to call home.

Into this maelstrom steps the Special Situations Group, a motley band of men and women tasked with the jobs too dirty or dangerous for anyone else.

This is Hot War: A game of friends, enemies, secrets and consequences in the aftermath.

Proposed by Scott Dorward

Star Wars: Legacy

Episode Four Long ago in a galaxy far, far away…

The story is set 125 years after Return of the Jedi. The Galactic Alliance (formerly known as the Rebellion) and the Jedi Order form an alliance with a race of aliens known as Yuuzhan Vong and the Sith sabotage it. After three years of fighting, the Alliance is defeated at Coruscant and its remaining territories are absorbed by the Empire which becomes the new galactic government. The Jedi Order is nearly destroyed during a massacre led by the Sith at the Jedi Temple at Ossus. The new Sith Order turns against Emperor Roan Fel and his Imperial Knights. Darth Krayt usurps the Imperial throne, though some parts of the Empire remain loyal to Fel.

In Episode One: The Quest for Hope, three Force Adepts thwarted Darth Krayt’s genocide of Endor, tried to crash a Star Destroyer into Coruscant, resisted the Dark Side, prevented the Sith getting their hands on the Kaiburr Crystal and removed Darth Talon from the field of play.

In Episode Two - The Players escaped from a disentegrating Star Destroyer, faced and defeated a dark side nexus on a swampworld before destroying the weapons grade material that would have been used for a new Death Star.

In Episode Three: Talks between the Galactic Alliance and The Imperials have reached a critical stage. Emperor Fel needs assurance that the Galactic Alliance can live up to it's side of the bargain. He has also received word that his daughter, Marasiah Fel, has been discovered on the Planet Tattooine and has been targeted by the Sith and various Bounty Hunter factions. A party consisting of members of both factions is immediately dispatched to retrieve her safely.

Episode Four The death of one of the character's newly discovered relatives leads the team on an odyssey that will lead them across universes and time. What will they find and what they'll discover is the point of the game!

For 3-6 players using the SAGA version of the Star Wars Role-Playing game. Full details of Episodes One-Three can be found here: Star Wars: Legacy. This is an ideal jumping on point for anyone interested in joining the game.

Call of Cthulhu - Walker in the Wastes pt5

Set in 1929 Alaska the investigators are hired by Alfred Barrow to track down the elusive 'Crozier Bear'. The game continues from last long block, blah blah blah yakkety shmakkety; this game has had a longer run than The Mousetrap!

When it comes to allocating places preference will be given to existing players. If any of them opt to play something else the game could easily accommodate new players.

Max 6 players.

Proposed by Paul Fricker

Beyond the Mountains of Madness

NOTE - This game will only be offered this block if Walker in the Wastes finishes before the 28th.

Episode One: In the beginning
The 1930-31 Miskatonic University Antarctic expedition discovered a trove of fossils and mineral wealth, and an unprecidented range of huge mountains.
They should never have left
Sadly, on January 25th 1931 a radio message announced to the world that most of them had been killed in a storm
Don't believe him, its a lie...they were murdered
The few survivors that returned barely spoke of their experiences there.
There are things man is not meant to know
Now, two years later, James Starkweather and William Moore intend to go to Antarctica to explore the magnificent mountains discovered by the previous group.
We will stop you
Wealth, fame and excitement await for all who join up !
You will find only ice and death
Share in the adventure by joining the Starkweather-Moore expedition !
Do you share my madness?


http://www.youtube.com/watch?v=vw3tuiND_xk


3-6 players. Using the CoC or WEG D6 rules (depending on player preference).
This would be the start of the campaign so all members who can regularly attend will be welcome.
Proposed by Andrew Nicholson

Horror on the Orient Express

NOTE - This game will only be offered (this block) if Walker in the Wastes finishes before the 28th.

The Same Man Killed, Three Times in One Night!

A puzzling headline begins a front-page article found in the Times of London.
Three different men, yet with identical identification, were found dead in the same room of the Chelsea Arms. All were dispatched in a similar manner - stabbed through the heart.
The home of a valued friend burns to the ground, severely burning him in the process.
An odd summons, a surreptitious meeting, and a thousand-mile journey begins on the legendary rail service carrying the investigators to the Gateway of the Orient.
From London and Paris, to Milan and Sofia, and on to Istandul, facing danger and intrigue each step of the way.
Who knows what you'll meet at the end of the line ?
Call of Cthulhu (1920-30s)
3+ players.
Proposed by Matt Nott

The Demon Queen's Enclave

...and so your adventure leads you into the dank depths of the Underdark in search of a great evil that has arisen from the depths of the land, and what you find in those perilous depths... and what you find in those depths... is a full scale war between the Drow and the Undead - and the Drow are losing.

Using the 4th Edition rules, a 14th level party will attempt to quell the evil that has arisen. Previous D&D 4th Edition experience not required. Proposed by Anthony Edmonds

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