Proposed games
From Milton Keynes RPG Club
This page is for games that are on offer for the next long block. Proposed short-block games are on a separate page. Create sub-pages where necessary, or this might become a big list! Upcoming long games and Upcoming short games are more speculative game proposals. If ideas in here sound interesting to you, please leave a comment, or contact the GM in question.
This is the block for January 6th to February 24th 2009
Contents |
The Shadow of Yesterday
As the game's blurb puts it:
- The Shadow of Yesterday is pulpy romantic sword-and-sorcery at the end of one world and the beginning of the next. This game melds the best of standard fantasy role-playing and a hard-charging narrative engine.
- Set in a post-apocalyptic fantasy world where the creation of a moon has ravaged cultures and thrown the fate of the earth into question, TSOY is like a Weird Tales contribution written by Emily Bronte.
This will be a player-led game. I intend that we spend the first week collaboratively deciding on characters and which bit of the setting we'll be playing in. If you want to find out more about the game, the rules are freely available online.
- Proposed by Neil Smith
Babylon 5: The Ragged Edge
A meeting place for humans and aliens, Babylon 5 is open for business. Hundreds of travelers pass through it's docking bays every day, and you are no different. Or are you...
Using the 2nd Ed. d20 ruleset, the plot covers the entire year (and the second season of the show), and the characters will find themselves slipping deeper and deeper into the shadowy action far outside far public eye, and trying to find answers to two increasingly important questions - "Who do you serve, and who do you trust?"
- Proposed by Alex Vincent
Shadowrun
The year's 2070, in a dystopian cyberpunkish future with uber-cool technology and even uber-cooler magic. The player's are Shadowrunners, who are bad guys who may or may not have hearts of gold but certainly get to commit lots of fun crime while using uber-cool technology and even uber-cooler magic. And they look cool doing it. And most have sunglasses that Horatio Caine would weep bitter, bitter, tears of jealousy over.
Plot: Shooting things and blowing shit up. Exciting opportunities for well-paid crime. There will be more plot, but only as a means to get to more scenes involving shooting things and blowing shit up. Because, goddamnit, this is Shadowrun and I want to see lots of shooting things and blowing shit up. I don't want subtle plots, I want trolls with miniguns!
A game for 3-5 players who like to shoot things, using Shadowrun 4th edition rules.
- Proposed by Martin Goodson
The Children's Hour
A game inspired by classic children's dramas, such as:
Please feel free to add your own favourites & inspirations to the above list
Using the Little Fears system, the group will endeavour to create the greatest children's drama serial never made, after the fashion of Primetime Adventures. This will be a serious drama about the issues children face as they grow up, blended with spooky & mysterious goings on which often act as metaphors for the world of adulthood.
Consider these questions about the setting:
- Where & when does it take place? Is it contemporary, historical or a mix of periods?
- Who are the children? Family, freinds, newcomers, enemies?
- Who are the adults and which ones can be trusted?
- What spookiness draws the children into the adventure? Their own gifts or something external? Are the overtones those of science-fiction or the supernatural?
There are also three scores the system keeps track of which will considered, namely Innocence, Soul & Fear:
- What is Innocence? What does it do for a child who has it and how is it lost?
- What does your Soul mean to you? Are you aware of it? Is it valued by others? Can it be taken from you and can you get it back?
- What do you Fear? What happens to a child who lives in Fear and can they escape from the situation?
Proposed by James Mullen
Highlander: Vendetta
After the success of Highlander: Cold City, I've decided to run a long block Highlander game. 300 years ago you were part of a group of immortals who lived and worked together on holy ground. An Asian Immortal call Temujin trained you all in the ways of the immortal as well as how to be human and everything was good. Until you came home and found Temujin beheaded and his Quickening taken. Flash forward to the modern age and someone is killing immortals on holy ground again, and there M.O. is the same as the one who killed your master. Can a group of immortals work together to solve and remove this threat to immortality or, as the gathering approaches, will they remember that in the end, there can be only one? This game will run on Unisystem rules, with thanks to Jason Vey and is ideal for two-five players. Proposed by James Hollywood
