Proposed games

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This page is for games that are on offer for the next long block. Proposed short-block games are on a separate page. Create sub-pages where necessary, or this might become a big list! Upcoming long games and Upcoming short games are more speculative game proposals. If ideas in here sound interesting to you, please leave a comment, or contact the GM in question.

This is the block for April 27th 2010 to June 15th 2010.

Contents


Full Light, Full Steam

  • See the Solar System!
  • Defend the Crown!
  • Win Bounties on the Greatest Sea!
  • Join the Royal Astronomical Navy!

Portray vibrant characters in a fantastic world of daring heroics, tasteful British culture, and incredible steam engineering.

None of the Solar Powers are as great as the British Empire... and none have as much to lose. Ply the ether of the Greatest Sea in Her Majesty's solar steamers, defending Britain from foreign plots and domestic crises alike. The safety and prosperity of the Empire rests on your shoulders.

A fast-paced action game of steampunk space-faring, somewhat similar to Space: 1889. An interesting part of the mechanics is thematic batteries (e.g. Gentlemen, Hotshot pilot, Inquisitive); characters 'charge' their batteries by playing up the disadvantages and then 'discharge' them later to gain a bonus. Also, they only way to gain experience points is to bring other people's thematic batteries into the narration.

DOCTOR WHO

A season of Doctor Who, using the Doctor Who RPG from Cubicle 7, for 3-4 players.

Ideally I'd like to run a full 'season' of 12 episodes (though that will, of course, be dependent upon player interest) with each long block consisting of three episodes.

Episode 1: Mind The Gap

London, 2010. Clocks are going wild, ghostly steam trains are pulling into London mainline stations, doodlebugs are hitting Croydon, and people are disappearing from the Underground only to reappear days later. Time itself is running rampant in London, past and present colliding to cause chaos. Who or what could be causing this and what, if anything, does the mysterious black monolith in Trafalgar Square have to do with it?

Subsequent episodes in the season will, I hope, feature subplots designed around the player characters, making full use of the character's backgrounds, history and relationships. I intend the season design to be a collaborative process, of just as much importance (if not more so) than character creation.

Subsequent episode titles are (in no particular order): The Pilgrim's Road, Shadows of Things That May Be, Lords of Dust, I Met A Man Who Wasn't There, The Gates of Prophecy, Once Upon A Time, The Clock Struck Thirteen, The Holy Fool, Schrodinger's Box, The Graveyard of Time, and Endgame.

The Doctor Who RPG is relatively simple and 'crunch free'. Rules lawyers will be bored to tears. The game also de-emphasises violence (though, obviously, since the game has Daleks it's still in there. And speaking of Daleks ... nope, spoilers ... )

Minions

One of the hardest parts of being an evil overlord, power-mad necromancer or mad scientist—apart from the usual mob of villagers with their tiresome torches and pitchforks—is finding a reliable source of the hunchbacked assistants, brutish guards, snivelling advisers and general toadies who provide the lifeblood (sometimes literally) of your grand schemes.
We at the Guild of Minions understand your needs and can provide you with a hand-picked and near-limitless supply of slack-faced, grovelling lackeys to act as willing cogs in your engine of world domination. Our rates quite reasonable, and as long as your gold is good, we will never question your morality, sanity or the feasibility of your aspirations.
Some of our scribes will be chronicling the exploits of our minions for posterity and purposes of quality assurance. You should find them unobtrusive and we certainly consider them to be disposable. Their fevered scribblings should provide enlightenment and entertainment for generations to come.

Minions is a Primetime Adventures series following in the footsteps of the critically-acclaimed reality TV series, Mooks. Like Mooks, it follows the exploits of the little people who live a life of freelance villainy. Where Mooks explored the worlds of supervillains, spies and cosmic evil, Minions is mired in gothic horror, dark fantasy and foul black sorcery.

It will not degenerate into farce. Oh no.

Proposed by Scott Dorward
Must resist... urge to play... Creature in the Darkness! Arghh! STEW!!
Unnecessary comment by James Mullen

Hunter: The Reckoning

It’s 5 years in the future in a small American town, and the New president is Sarah Palin, and things have just gone downhill violent Crime is at a all time high and this is the perfect Cover for the Evils in the world to hunt, humans are Slowly getting wiped off the map by the Darkness in the world and only the hunters can save them at least thats what they told you. (player will not have access to the hermit class as it makes the game needlessly complicated) (yes i edited it as it stood out like a Cow in a vegi market)


Proposed by Johnathan Ellis
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